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7fc1f8019f
* Implement ViewROI and base classes * Clean up Orientable header * Move tgl to tgl subdirectory, and use target_include_directories * Move classes to submodules * Fix some missed references * Fix/match UpdateWorldData * Renaming / removing MxTypes / refactoring * Consistent naming for Matrix * Adjust format action * Add Vector3/Vector4 to Data vector * Add TGL comment * Add a comment about Matrix4Impl * Add ROI comment --------- Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com> Co-authored-by: Christian Semmler <mail@csemmler.com>
45 lines
906 B
C++
45 lines
906 B
C++
#include "viewroi.h"
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#include "../decomp.h"
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DECOMP_SIZE_ASSERT(ViewROI, 0xe0)
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// OFFSET: LEGO1 0x100a9eb0
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float ViewROI::IntrinsicImportance() const
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{
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return .5;
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} // for now
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// OFFSET: LEGO1 0x100a9ec0
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const Tgl::Group* ViewROI::GetGeometry() const
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{
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return geometry;
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}
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// OFFSET: LEGO1 0x100a9ed0
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Tgl::Group* ViewROI::GetGeometry()
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{
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return geometry;
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}
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// OFFSET: LEGO1 0x100a9ee0
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void ViewROI::UpdateWorldData(const Matrix4Data& parent2world)
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{
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OrientableROI::UpdateWorldData(parent2world);
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if (geometry) {
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// Tgl::FloatMatrix4 tgl_mat;
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Matrix4 mat;
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SETMAT4(mat, m_local2world.GetMatrix());
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Tgl::Result result = geometry->SetTransformation(mat);
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// assert(Tgl::Succeeded(result));
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}
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}
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// OFFSET: LEGO1 0x100aa250 TEMPLATE
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// ViewROI::`scalar deleting destructor'
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inline ViewROI::~ViewROI()
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{
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// SetLODList() will decrease refCount of LODList
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SetLODList(0);
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delete geometry;
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}
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