isle/LEGO1/mxtimer.cpp
MS 1ae3b07dc2
Checkorder tool to keep functions in original binary order (#228)
* First commit of order tool

* More flexible match on module name. Bugfix on blank_or_comment

* Report inexact offset comments in verbose mode. Bugfix for exact regex

* Refactor checkorder into reusable isledecomp module

* Find bad comments in one pass, add awareness of TEMPLATE

* Refactor of state machine to prepare for reccmp integration

* Use isledecomp lib in reccmp

* Build isledecomp in GH actions, fix mypy complaint

* Ensure unit test cpp files will be ignored by reccmp

* Allow multiple offset markers, pep8 cleanup

* Remove unused variable

* Code style, remove unneeded module and TODO

* Final renaming and type hints

* Fix checkorder issues, add GH action and enforce (#2)

* Fix checkorder issues

* Add GH action

* Test error case

* Works

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-11-21 09:44:45 +01:00

42 lines
945 B
C++

#include "mxtimer.h"
#include <windows.h>
// 0x10101414
MxLong MxTimer::s_LastTimeCalculated = 0;
// 0x10101418
MxLong MxTimer::s_LastTimeTimerStarted = 0;
// OFFSET: LEGO1 0x100ae060
MxTimer::MxTimer()
{
this->m_isRunning = FALSE;
m_startTime = timeGetTime();
// yeah this is somehow what the asm is
s_LastTimeCalculated = m_startTime;
}
// OFFSET: LEGO1 0x100ae140
MxLong MxTimer::GetRealTime()
{
MxTimer::s_LastTimeCalculated = timeGetTime();
return MxTimer::s_LastTimeCalculated - this->m_startTime;
}
// OFFSET: LEGO1 0x100ae160
void MxTimer::Start()
{
s_LastTimeTimerStarted = this->GetRealTime();
this->m_isRunning = TRUE;
}
// OFFSET: LEGO1 0x100ae180
void MxTimer::Stop()
{
MxLong elapsed = this->GetRealTime();
MxLong startTime = elapsed - MxTimer::s_LastTimeTimerStarted;
this->m_isRunning = FALSE;
// this feels very stupid but it's what the assembly does
this->m_startTime = this->m_startTime + startTime - 5;
}