isle/LEGO1/mxdsobjectaction.h
2023-10-25 01:38:27 +02:00

32 lines
833 B
C++

#ifndef MXDSOBJECTACTION_H
#define MXDSOBJECTACTION_H
#include "mxdsmediaaction.h"
// VTABLE 0x100dccf8
// SIZE 0xb8
class MxDSObjectAction : public MxDSMediaAction {
public:
MxDSObjectAction();
virtual ~MxDSObjectAction() override;
MxDSObjectAction& operator=(MxDSObjectAction& p_dsObjectAction);
// OFFSET: LEGO1 0x100c88e0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x101025c4
return "MxDSObjectAction";
}
// OFFSET: LEGO1 0x100c88f0
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, MxDSObjectAction::ClassName()) || MxDSMediaAction::IsA(name);
}
virtual MxDSAction* Clone() override; // vtable+2c;
virtual void CopyFrom(MxDSObjectAction& p_dsObjectAction); // vtable+44;
};
#endif // MXDSOBJECTACTION_H