isle/LEGO1/mxaudiomanager.cpp
MS 1ae3b07dc2
Checkorder tool to keep functions in original binary order (#228)
* First commit of order tool

* More flexible match on module name. Bugfix on blank_or_comment

* Report inexact offset comments in verbose mode. Bugfix for exact regex

* Refactor checkorder into reusable isledecomp module

* Find bad comments in one pass, add awareness of TEMPLATE

* Refactor of state machine to prepare for reccmp integration

* Use isledecomp lib in reccmp

* Build isledecomp in GH actions, fix mypy complaint

* Ensure unit test cpp files will be ignored by reccmp

* Allow multiple offset markers, pep8 cleanup

* Remove unused variable

* Code style, remove unneeded module and TODO

* Final renaming and type hints

* Fix checkorder issues, add GH action and enforce (#2)

* Fix checkorder issues

* Add GH action

* Test error case

* Works

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-11-21 09:44:45 +01:00

78 lines
1.3 KiB
C++

#include "mxaudiomanager.h"
DECOMP_SIZE_ASSERT(MxAudioManager, 0x30);
// GLOBAL: LEGO1 0x10102108
MxS32 MxAudioManager::g_unkCount = 0;
// OFFSET: LEGO1 0x10029910
MxS32 MxAudioManager::GetVolume()
{
return this->m_volume;
}
// OFFSET: LEGO1 0x100b8d00
MxAudioManager::MxAudioManager()
{
Init();
}
// OFFSET: LEGO1 0x100b8d90
MxAudioManager::~MxAudioManager()
{
Destroy(TRUE);
}
// OFFSET: LEGO1 0x100b8df0
void MxAudioManager::Init()
{
this->m_volume = 100;
}
// OFFSET: LEGO1 0x100b8e00
void MxAudioManager::Destroy(MxBool p_fromDestructor)
{
this->m_criticalSection.Enter();
g_unkCount--;
Init();
this->m_criticalSection.Leave();
if (!p_fromDestructor)
MxMediaManager::Destroy();
}
// OFFSET: LEGO1 0x100b8e40
MxResult MxAudioManager::InitPresenters()
{
MxResult result = FAILURE;
MxBool success = FALSE;
if (MxMediaManager::InitPresenters() == SUCCESS) {
this->m_criticalSection.Enter();
success = TRUE;
result = SUCCESS;
g_unkCount++;
}
if (result)
Destroy();
if (success)
this->m_criticalSection.Leave();
return result;
}
// OFFSET: LEGO1 0x100b8e90
void MxAudioManager::Destroy()
{
Destroy(FALSE);
}
// OFFSET: LEGO1 0x100b8ea0
void MxAudioManager::SetVolume(MxS32 p_volume)
{
this->m_criticalSection.Enter();
this->m_volume = p_volume;
this->m_criticalSection.Leave();
}