isle/LEGO1/legoentity.cpp
MS 1ae3b07dc2
Checkorder tool to keep functions in original binary order (#228)
* First commit of order tool

* More flexible match on module name. Bugfix on blank_or_comment

* Report inexact offset comments in verbose mode. Bugfix for exact regex

* Refactor checkorder into reusable isledecomp module

* Find bad comments in one pass, add awareness of TEMPLATE

* Refactor of state machine to prepare for reccmp integration

* Use isledecomp lib in reccmp

* Build isledecomp in GH actions, fix mypy complaint

* Ensure unit test cpp files will be ignored by reccmp

* Allow multiple offset markers, pep8 cleanup

* Remove unused variable

* Code style, remove unneeded module and TODO

* Final renaming and type hints

* Fix checkorder issues, add GH action and enforce (#2)

* Fix checkorder issues

* Add GH action

* Test error case

* Works

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-11-21 09:44:45 +01:00

153 lines
2.6 KiB
C++

#include "legoentity.h"
#include "define.h"
#include "legoomni.h"
#include "legoutil.h"
#include "legoworld.h"
DECOMP_SIZE_ASSERT(LegoEntity, 0x68)
// OFFSET: LEGO1 0x10001090 TEMPLATE
// LegoEntity::SetWorldSpeed
// OFFSET: LEGO1 0x1000c290
LegoEntity::~LegoEntity()
{
Destroy(TRUE);
}
// OFFSET: LEGO1 0x100105f0
void LegoEntity::Init()
{
m_worldLocation.Fill(0);
m_worldDirection.Fill(0);
m_worldSpeed = 0;
m_roi = NULL;
m_cameraFlag = 0;
m_actionArgString = NULL;
m_unk10 = 0;
m_unk11 = 0;
m_actionType = ExtraActionType_unknown;
m_actionArgNumber = -1;
m_unk59 = 4;
}
// OFFSET: LEGO1 0x10010650 STUB
void LegoEntity::ResetWorldTransform(MxBool p_inVehicle)
{
// TODO
}
// OFFSET: LEGO1 0x10010790 STUB
void LegoEntity::SetWorldTransform(Vector3Impl& p_loc, Vector3Impl& p_dir, Vector3Impl& p_up)
{
// TODO
}
// OFFSET: LEGO1 0x100107e0
MxResult LegoEntity::Create(MxDSObject& p_dsObject)
{
m_mxEntityId = p_dsObject.GetObjectId();
m_atom = p_dsObject.GetAtomId();
Init();
return SUCCESS;
}
// OFFSET: LEGO1 0x10010810 STUB
void LegoEntity::Destroy(MxBool p_fromDestructor)
{
if (m_roi) {
// TODO
}
delete[] m_actionArgString;
Init();
}
// OFFSET: LEGO1 0x10010880
void LegoEntity::SetWorld()
{
LegoWorld* world = GetCurrentWorld();
if (world != NULL && world != (LegoWorld*) this) {
world->VTable0x58(this);
}
}
// OFFSET: LEGO1 0x100108a0 STUB
void LegoEntity::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
{
// TODO
}
// OFFSET: LEGO1 0x10010e10
void LegoEntity::ParseAction(char* p_extra)
{
char copy[1024];
char actionValue[1024];
strcpy(copy, p_extra);
if (KeyValueStringParse(actionValue, g_strACTION, copy)) {
m_actionType = MatchActionString(strtok(actionValue, g_parseExtraTokens));
if (m_actionType != ExtraActionType_exit) {
char* token = strtok(NULL, g_parseExtraTokens);
m_actionArgString = new char[strlen(token) + 1];
strcpy(m_actionArgString, token);
if (m_actionType != ExtraActionType_run) {
m_actionArgNumber = atoi(strtok(NULL, g_parseExtraTokens));
}
}
}
}
// OFFSET: LEGO1 0x10010f10 STUB
void LegoEntity::VTable0x34()
{
// TODO
}
// OFFSET: LEGO1 0x10011070 STUB
void LegoEntity::VTable0x38()
{
// TODO
}
// OFFSET: LEGO1 0x10011300 STUB
void LegoEntity::VTable0x3c()
{
// TODO
}
// OFFSET: LEGO1 0x10011360 STUB
void LegoEntity::VTable0x40()
{
// TODO
}
// OFFSET: LEGO1 0x100113c0 STUB
void LegoEntity::VTable0x44()
{
// TODO
}
// OFFSET: LEGO1 0x10011420 STUB
void LegoEntity::VTable0x48()
{
// TODO
}
// OFFSET: LEGO1 0x10011470 STUB
void LegoEntity::VTable0x4c()
{
// TODO
}
// OFFSET: LEGO1 0x100114f0 STUB
MxLong LegoEntity::Notify(MxParam& p)
{
// TODO
return 0;
}