isle/LEGO1/lego/legoomni/include/legovariables.h
2024-06-13 17:25:48 +02:00

59 lines
1.4 KiB
C++

#ifndef LEGOVARIABLES_H
#define LEGOVARIABLES_H
#include "mxvariable.h"
extern const char* g_varAMBULSPEED;
extern const char* g_varAMBULFUEL;
extern const char* g_varTOWFUEL;
extern const char* g_varVISIBILITY;
extern const char* g_varCAMERALOCATION;
extern const char* g_varCURSOR;
extern const char* g_varWHOAMI;
// VTABLE: LEGO1 0x100d86c8
// SIZE 0x24
class VisibilityVariable : public MxVariable {
public:
VisibilityVariable() { m_key = g_varVISIBILITY; }
void SetValue(const char* p_value) override; // vtable+0x04
};
// VTABLE: LEGO1 0x100d86b8
// SIZE 0x24
class CameraLocationVariable : public MxVariable {
public:
CameraLocationVariable() { m_key = g_varCAMERALOCATION; }
void SetValue(const char* p_value) override; // vtable+0x04
};
// VTABLE: LEGO1 0x100d86a8
// SIZE 0x24
class CursorVariable : public MxVariable {
public:
CursorVariable() { m_key = g_varCURSOR; }
void SetValue(const char* p_value) override; // vtable+0x04
};
// VTABLE: LEGO1 0x100d8698
// SIZE 0x24
class WhoAmIVariable : public MxVariable {
public:
WhoAmIVariable() { m_key = g_varWHOAMI; }
void SetValue(const char* p_value) override; // vtable+0x04
};
// VTABLE: LEGO1 0x100da878
// SIZE 0x24
class CustomizeAnimFileVariable : public MxVariable {
public:
CustomizeAnimFileVariable(const char* p_key);
void SetValue(const char* p_value) override; // vtable+0x04
};
#endif // LEGOVARIABLES_H