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* Add mxrender manager class stub * fix format * rename the class * Update MxUnknown100dbdbc.cpp * rename class * fix clang format * Remove accidently committed code * Update LEGO1/legoomni.cpp Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * fix * fix 2 --------- Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
17 lines
326 B
C++
17 lines
326 B
C++
#ifndef MXUNKNOWN100DBDBC_H
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#define MXUNKNOWN100DBDBC_H
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#include "decomp.h"
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#include "mxtypes.h"
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// VTABLE: LEGO1 0x100dbdbc
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// SIZE 0x14
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class MxUnknown100dbdbc {
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public:
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MxUnknown100dbdbc();
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private:
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undefined m_unk0x4[0x14]; // TODO: change to 0x10 once scalar deconstructor is added
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};
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#endif // MXUNKNOWN100DBDBC_H
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