isle/LEGO1/lego/sources/misc/legotexture.cpp
Christian Semmler bcdddd4c7e
Pad all single-digit hexadecimal values with zero (#504)
* Pad all single-digit hexadecimal values with zero

* One more fix
2024-01-29 22:17:17 +01:00

31 lines
578 B
C++

#include "legotexture.h"
#include "decomp.h"
#include "legoimage.h"
#include "legostorage.h"
DECOMP_SIZE_ASSERT(LegoTexture, 0x04);
// FUNCTION: LEGO1 0x10098fb0
LegoTexture::LegoTexture()
{
m_image = new LegoImage();
}
// FUNCTION: LEGO1 0x10099030
LegoTexture::~LegoTexture()
{
delete m_image;
}
// FUNCTION: LEGO1 0x10099050
LegoResult LegoTexture::Read(LegoStorage* p_storage, LegoU32 p_square)
{
return m_image->Read(p_storage, p_square);
}
// FUNCTION: LEGO1 0x10099070
LegoResult LegoTexture::Write(LegoStorage* p_storage)
{
return m_image->Write(p_storage);
}