isle/LEGO1/lego/legoomni/include/legoactor.h
Anonymous Maarten 9e686e2a87
cmake+ci: run clang-tidy (#512)
* cmake+ci: run clang-tidy

* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def

* Add initial .clang-tidy and fixes

* fix file perms

* Comment out DESCRIPTION

* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def

* Looks like clang is allergic to the libs in the directx5 SDK

* Update .clang-tidy

* Fix typo in .clang-tidy

* Attempt to generate an action error

* Revert "Attempt to generate an action error"

This reverts commit 96c4c65fed.

* cmake: test with -Wparentheses + optionally with -Werror

* ci: -k0 is a Ninja argument

* Use -Werror only for msys2 builds

* cmake: only emit warnings for specific warnings

* cmake: and don't do -Werror/-WX anymore

* Fix warnings

* Fix mingw warnings

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-01 21:42:10 +01:00

53 lines
1.6 KiB
C++

#ifndef LEGOACTOR_H
#define LEGOACTOR_H
#include "decomp.h"
#include "legoentity.h"
// VTABLE: LEGO1 0x100d6d68
// SIZE 0x78
class LegoActor : public LegoEntity {
public:
LegoActor();
~LegoActor() override;
// FUNCTION: LEGO1 0x1002d210
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0124
return "LegoActor";
}
// FUNCTION: LEGO1 0x1002d220
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
}
void ParseAction(char*) override; // vtable+0x20
void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
// FUNCTION: LEGO1 0x10002cc0
virtual MxFloat VTable0x50() { return m_unk0x68; } // vtable+0x50
// FUNCTION: LEGO1 0x10002cd0
virtual void VTable0x54(MxFloat p_unk0x68) { m_unk0x68 = p_unk0x68; } // vtable+0x54
// FUNCTION: LEGO1 0x10002ce0
virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58
// FUNCTION: LEGO1 0x10002cf0
virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c
// FUNCTION: LEGO1 0x10002d00
virtual MxU8 VTable0x60() { return m_unk0x74; } // vtable+0x60
// FUNCTION: LEGO1 0x10002d10
virtual void VTable0x64(MxU8 p_unk0x74) { m_unk0x74 = p_unk0x74; } // vtable+0x64
private:
MxFloat m_unk0x68; // 0x68
undefined4 m_unk0x6c; // 0x6c
MxFloat m_unk0x70; // 0x70
MxU8 m_unk0x74; // 0x74
};
// SYNTHETIC: LEGO1 0x1002d300
// LegoActor::`scalar deleting destructor'
#endif // LEGOACTOR_H