mirror of
https://github.com/isledecomp/isle.git
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7fad763699
* add autogenerated action headers * refactor police * refactor infocenter * refactor jukebox * refactor regbook * format * scope headers in namespaces instead * attempt to dynamically build headers ignore list in ncc * correct whitespace in naming.yml * fix wrong folder * fix accidental extra newline in cmakelists
82 lines
1.9 KiB
C++
82 lines
1.9 KiB
C++
// This file was automatically generated by the actionheadergen tool.
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// Please do not manually edit this file.
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#ifndef JUKEBOX_ACTIONS_H
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#define JUKEBOX_ACTIONS_H
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namespace JukeboxScript
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{
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enum Script {
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c_noneJukebox = -1,
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c_MusicTheme1 = 0,
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c_MusicTheme3 = 1,
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c_Act2Cave = 2,
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c_BrickstrChase = 3,
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c_BrickHunt = 4,
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c_ResidentalArea_Music = 5,
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c_BeachBlvd_Music = 6,
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c_Cave_Music = 7,
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c_CentralRoads_Music = 8,
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c_Jail_Music = 9,
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c_Hospital_Music = 10,
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c_InformationCenter_Music = 11,
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c_PoliceStation_Music = 12,
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c_Park_Music = 13,
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c_CentralNorthRoad_Music = 14,
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c_GarageArea_Music = 15,
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c_RaceTrackRoad_Music = 16,
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c_Beach_Music = 17,
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c_Quiet_Audio = 18,
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c_JetskiRace_Music = 19,
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c_Act3Music = 20,
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c_sns002ra_Audio = 21,
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c_sns001ja_Audio = 22,
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c_snsc01js_Audio = 23,
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c_snsb01js_Audio = 24,
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c_snsa01js_Audio = 25,
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c_sns009ra_Audio = 26,
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c_ham035ra_Audio = 27,
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c_ham039ra_Audio = 28,
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c_sns005ra_Audio = 29,
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c_sns078pa_Audio = 30,
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c_ham036ra_Audio = 31,
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c_sns006ra_Audio = 32,
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c_sns013ra_Audio = 33,
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c_sns004ra_Audio = 34,
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c_sns079pa_Audio = 35,
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c_sns007ra_Audio = 36,
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c_sns008ra_Audio = 37,
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c_hpz037ma_Audio = 38,
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c_sns003ra_Audio = 39,
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c_sns010ra_Audio = 40,
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c_Radio1_Music = 41,
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c_Radio2_Music = 42,
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c_Radio3_Music = 43,
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c_Radio4_Music = 44,
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c_Radio5_Music = 45,
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c_Radio6_Music = 46,
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c_HelicopterBuild_Movie = 47,
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c_HelicopterBuild_Music = 48,
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c_DuneCarBuild_Movie = 49,
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c_DuneCarBuild_Music = 50,
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c_JetskiBuild_Movie = 51,
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c_JetskiBuild_Music = 52,
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c_RaceCarBuild_Movie = 53,
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c_RaceCarBuild_Music = 54,
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c_JBMusic1 = 55,
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c_JBMusic2 = 56,
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c_JBMusic3 = 57,
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c_JBMusic4 = 58,
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c_JBMusic5 = 59,
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c_JBMusic6 = 60,
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c_InfoCenter_3rd_Floor_Music = 61,
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c_Elevator_Music = 62,
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c_PizzaMission_Music = 63,
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c_HelicopterBuild_Flic = 64,
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c_DuneCarBuild_Flic = 65,
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c_JetskiBuild_Flic = 66,
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c_RaceCarBuild_Flic = 67
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};
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} // namespace JukeboxScript
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#endif // JUKEBOX_ACTIONS_H
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