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9e686e2a87
* cmake+ci: run clang-tidy
* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def
* Add initial .clang-tidy and fixes
* fix file perms
* Comment out DESCRIPTION
* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def
* Looks like clang is allergic to the libs in the directx5 SDK
* Update .clang-tidy
* Fix typo in .clang-tidy
* Attempt to generate an action error
* Revert "Attempt to generate an action error"
This reverts commit 96c4c65fed
.
* cmake: test with -Wparentheses + optionally with -Werror
* ci: -k0 is a Ninja argument
* Use -Werror only for msys2 builds
* cmake: only emit warnings for specific warnings
* cmake: and don't do -Werror/-WX anymore
* Fix warnings
* Fix mingw warnings
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
25 lines
723 B
C++
25 lines
723 B
C++
#ifndef MXMATRIX_H
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#define MXMATRIX_H
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#include "realtime/matrix.h"
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// VTABLE: LEGO1 0x100d4300
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// SIZE 0x48
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class MxMatrix : public Matrix4 {
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public:
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inline MxMatrix() : Matrix4(m_elements) {}
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inline MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
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// FUNCTION: LEGO1 0x10002850
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void operator=(const Matrix4& p_matrix) override { Equals(p_matrix); } // vtable+0x28
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// No idea why there's another equals. Maybe to some other type like the
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// DirectX Retained Mode Matrix type which is also a float* alias?
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// FUNCTION: LEGO1 0x10002860
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virtual void operator=(const MxMatrix& p_matrix) { Equals(p_matrix); } // vtable+0x48
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private:
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float m_elements[4][4];
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};
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#endif // MXMATRIX_H
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