isle/LEGO1/lego/sources/misc/legoimage.h
2024-12-12 19:02:14 +01:00

56 lines
1.7 KiB
C++

#ifndef __LEGOIMAGE_H
#define __LEGOIMAGE_H
#include "legotypes.h"
class LegoStorage;
// SIZE 0x03
class LegoPaletteEntry {
public:
LegoPaletteEntry();
// LegoPaletteEntry(LegoU8 p_red, LegoU8 p_green, LegoU8 p_blue);
LegoU8 GetRed() { return m_red; }
void SetRed(LegoU8 p_red) { m_red = p_red; }
LegoU8 GetGreen() { return m_green; }
void SetGreen(LegoU8 p_green) { m_green = p_green; }
LegoU8 GetBlue() { return m_blue; }
void SetBlue(LegoU8 p_blue) { m_blue = p_blue; }
LegoResult Read(LegoStorage* p_storage);
LegoResult Write(LegoStorage* p_storage);
protected:
LegoU8 m_red; // 0x00
LegoU8 m_green; // 0x01
LegoU8 m_blue; // 0x02
};
// 0x310
class LegoImage {
public:
LegoImage();
LegoImage(LegoU32 p_width, LegoU32 p_height);
~LegoImage();
LegoU32 GetWidth() { return m_width; }
void SetWidth(LegoU32 p_width) { m_width = p_width; }
LegoU32 GetHeight() { return m_height; }
void SetHeight(LegoU32 p_height) { m_height = p_height; }
LegoU32 GetCount() { return m_count; }
void SetCount(LegoU32 p_count) { m_count = p_count; }
LegoPaletteEntry* GetPalette() { return m_palette; }
LegoPaletteEntry& GetPaletteEntry(LegoU32 p_i) { return m_palette[p_i]; }
void SetPaletteEntry(LegoU32 p_i, LegoPaletteEntry& p_paletteEntry) { m_palette[p_i] = p_paletteEntry; }
LegoU8* GetBits() { return m_bits; }
void SetBits(LegoU8* p_bits) { m_bits = p_bits; }
LegoResult Read(LegoStorage* p_storage, LegoU32 p_square);
LegoResult Write(LegoStorage* p_storage);
protected:
LegoU32 m_width; // 0x00
LegoU32 m_height; // 0x04
LegoU32 m_count; // 0x08
LegoPaletteEntry m_palette[256]; // 0x0c
LegoU8* m_bits; // 0x30c
};
#endif // __LEGOIMAGE_H