isle/LEGO1/lego/legoomni/include/radiostate.h
Christian Semmler c9db98c4c3
Fix writing/reading of game state (#834)
* Fix writing/reading of game state

* Match existing state serialization functions
2024-04-21 15:42:08 +02:00

44 lines
999 B
C++

#ifndef RADIOSTATE_H
#define RADIOSTATE_H
#include "legostate.h"
#include "mxdsaction.h"
// VTABLE: LEGO1 0x100d6d28
// SIZE 0x30
class RadioState : public LegoState {
public:
RadioState();
// FUNCTION: LEGO1 0x1002cf60
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f04f8
return "RadioState";
}
// FUNCTION: LEGO1 0x1002cf70
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, RadioState::ClassName()) || LegoState::IsA(p_name);
}
MxBool IsSerializable() override; // vtable+0x14
// SYNTHETIC: LEGO1 0x1002d020
// RadioState::`scalar deleting destructor'
inline MxBool IsActive() { return m_active; }
inline void SetActive(MxBool p_active) { m_active = p_active; }
undefined4 FUN_1002d090();
MxBool FUN_1002d0c0(const MxAtomId& p_atom, MxU32 p_objectId);
private:
Playlist m_unk0x08[3]; // 0x08
MxS16 m_unk0x2c; // 0x2c
MxBool m_active; // 0x2e
};
#endif // RADIOSTATE_H