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bee101b1f4
* Add clang-tidy readability-redundant-inline-specifier * fix * Update CONTRIBUTING.md * format * fix
80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
#ifndef MXTRANSITIONMANAGER_H
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#define MXTRANSITIONMANAGER_H
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#include "decomp.h"
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#include "mxcore.h"
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#include <ddraw.h>
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class MxVideoPresenter;
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// VTABLE: LEGO1 0x100d7ea0
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// SIZE 0x900
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class MxTransitionManager : public MxCore {
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public:
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MxTransitionManager();
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~MxTransitionManager() override; // vtable+0x00
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void SetWaitIndicator(MxVideoPresenter* p_waitIndicator);
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MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x1004b950
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const char* ClassName() const override // vtable+0x0c
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{
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return "MxTransitionManager";
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}
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// FUNCTION: LEGO1 0x1004b960
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, MxTransitionManager::ClassName()) || MxCore::IsA(p_name);
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}
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virtual MxResult GetDDrawSurfaceFromVideoManager(); // vtable+0x14
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enum TransitionType {
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e_notTransitioning = 0,
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e_noAnimation,
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e_dissolve,
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e_mosaic,
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e_wipeDown,
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e_windows,
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e_broken // Unknown what this is supposed to be, it locks the game up
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};
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MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_doCopy, MxBool p_playMusicInAnim);
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TransitionType GetTransitionType() { return m_transitionType; }
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// SYNTHETIC: LEGO1 0x1004b9e0
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// MxTransitionManager::`scalar deleting destructor'
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private:
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void EndTransition(MxBool p_notifyWorld);
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void NoTransition();
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void DissolveTransition();
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void MosaicTransition();
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void WipeDownTransition();
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void WindowsTransition();
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void BrokenTransition();
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void SubmitCopyRect(LPDDSURFACEDESC p_ddsc);
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void SetupCopyRect(LPDDSURFACEDESC p_ddsc);
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MxVideoPresenter* m_waitIndicator; // 0x08
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RECT m_copyRect; // 0x0c
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MxU8* m_copyBuffer; // 0x1c
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FlagBitfield m_copyFlags; // 0x20
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undefined4 m_unk0x24; // 0x24
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FlagBitfield m_unk0x28; // 0x28
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TransitionType m_transitionType; // 0x2c
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LPDIRECTDRAWSURFACE m_ddSurface; // 0x30
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MxU16 m_animationTimer; // 0x34
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MxU16 m_columnOrder[640]; // 0x36
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MxU16 m_randomShift[480]; // 0x536
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MxULong m_systemTime; // 0x8f8
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MxS32 m_animationSpeed; // 0x8fc
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};
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#endif // MXTRANSITIONMANAGER_H
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