isle/LEGO1/mxaudiopresenter.h
Christian Semmler 1d3ce6b0aa
Implement/match remaining MxWavePresenter functions (#294)
* Implement/match remaining MxWavePresenter functions

* Name m_unk65

* Match WriteToSoundBuffer

* Remove header

* Match StreamingTickle

* Name more variables

* Give names to some things
2023-11-24 12:09:53 -05:00

33 lines
762 B
C++

#ifndef MXAUDIOPRESENTER_H
#define MXAUDIOPRESENTER_H
#include "decomp.h"
#include "mxmediapresenter.h"
// VTABLE 0x100d4c70
// SIZE 0x54
class MxAudioPresenter : public MxMediaPresenter {
public:
MxAudioPresenter() { m_volume = 100; }
// OFFSET: LEGO1 0x1000d280
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f078c
return "MxAudioPresenter";
}
// OFFSET: LEGO1 0x1000d290
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, MxAudioPresenter::ClassName()) || MxMediaPresenter::IsA(name);
}
virtual MxS32 GetVolume(); // vtable+0x5c
virtual void SetVolume(MxS32 p_volume); // vtable+0x60
protected:
MxS32 m_volume;
};
#endif // MXAUDIOPRESENTER_H