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99 lines
2.9 KiB
C++
99 lines
2.9 KiB
C++
#ifndef LEGOACT2_H
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#define LEGOACT2_H
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#include "act2brick.h"
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#include "legostate.h"
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#include "legoworld.h"
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class Act2Actor;
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// VTABLE: LEGO1 0x100d4a70
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// SIZE 0x10
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class LegoAct2State : public LegoState {
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public:
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LegoAct2State()
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{
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m_unk0x08 = 0;
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m_unk0x0c = 0;
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}
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~LegoAct2State() override {}
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// FUNCTION: LEGO1 0x1000df80
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0428
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return "LegoAct2State";
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}
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// FUNCTION: LEGO1 0x1000df90
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoAct2State::ClassName()) || LegoState::IsA(p_name);
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}
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// FUNCTION: LEGO1 0x1000df70
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MxBool IsSerializable() override { return FALSE; } // vtable+0x14
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// SYNTHETIC: LEGO1 0x1000e040
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// LegoAct2State::`scalar deleting destructor'
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undefined4 GetUnknown0x08() { return m_unk0x08; }
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void SetUnknown0x0c(undefined p_unk0x0c) { m_unk0x0c = p_unk0x0c; }
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// TODO: Most likely getters/setters are not used according to BETA.
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undefined4 m_unk0x08; // 0x08
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undefined m_unk0x0c; // 0x0c
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};
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// VTABLE: LEGO1 0x100d82e0
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// VTABLE: BETA10 0x101ba898
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// SIZE 0x1154
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class LegoAct2 : public LegoWorld {
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public:
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LegoAct2();
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~LegoAct2() override;
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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MxResult Tickle() override; // vtable+0x08
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void ReadyWorld() override; // vtable+0x50
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MxBool VTable0x5c() override; // vtable+0x5c
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void VTable0x60() override; // vtable+0x60
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MxBool Escape() override; // vtable+0x64
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void Enable(MxBool p_enable) override; // vtable+0x68
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void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; }
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void SetUnknown0x1150(undefined4 p_unk0x1150) { m_unk0x1150 = p_unk0x1150; }
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// SYNTHETIC: LEGO1 0x1004fe20
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// LegoAct2::`scalar deleting destructor'
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private:
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void FUN_10051900();
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Act2Brick m_bricks[10]; // 0x00f8
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undefined m_unk0x10c0; // 0x10c0
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undefined m_unk0x10c1; // 0x10c1
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undefined m_unk0x10c2; // 0x10c2
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undefined4 m_unk0x10c4; // 0x10c4
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undefined4 m_unk0x10c8; // 0x10c8
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LegoAct2State* m_gameState; // 0x10cc
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undefined4 m_unk0x10d0; // 0x10d0
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char* m_unk0x10d4; // 0x10d4
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undefined4 m_unk0x10d8; // 0x10d8
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MxMatrix m_unk0x10dc; // 0x10dc
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undefined4 m_unk0x1124; // 0x1124
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undefined4 m_unk0x1128; // 0x1128
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undefined4 m_unk0x112c; // 0x112c
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undefined4 m_unk0x1130; // 0x1130
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undefined4 m_unk0x1134; // 0x1134
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Act2Actor* m_unk0x1138; // 0x1138
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undefined m_unk0x113c; // 0x113c
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undefined4 m_unk0x1140; // 0x1140
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undefined4 m_unk0x1144; // 0x1144
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undefined m_unk0x1148[0x08]; // 0x1148
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undefined4 m_unk0x1150; // 0x1150
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};
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#endif // LEGOACT2_H
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