isle/LEGO1/mxtransitionmanager.cpp
2023-10-04 17:48:25 +02:00

276 lines
6.9 KiB
C++

#include "mxtransitionmanager.h"
#include "legoutil.h"
#include "legovideomanager.h"
DECOMP_SIZE_ASSERT(MxTransitionManager, 0x900);
// 0x100f4378
RECT g_fullScreenRect = {0, 0, 640, 480};
// OFFSET: LEGO1 0x1004b8d0
MxTransitionManager::MxTransitionManager()
{
m_animationTimer = 0;
m_transitionType = NOT_TRANSITIONING;
m_ddSurface = NULL;
m_waitIndicator = NULL;
m_copyBuffer = NULL;
m_copyFlags.bit0 = FALSE;
m_unk28.bit0 = FALSE;
m_unk24 = 0;
}
// OFFSET: LEGO1 0x1004ba00
MxTransitionManager::~MxTransitionManager()
{
free(m_copyBuffer);
if (m_waitIndicator != NULL) {
delete m_waitIndicator->GetAction();
delete m_waitIndicator;
}
TickleManager()->UnregisterClient(this);
}
// OFFSET: LEGO1 0x1004bac0 STUB
MxResult MxTransitionManager::Tickle()
{
// TODO
return 0;
}
// OFFSET: LEGO1 0x1004bc30
void MxTransitionManager::EndTransition(MxBool p_notifyWorld)
{
if (m_transitionType != NOT_TRANSITIONING) {
m_transitionType = NOT_TRANSITIONING;
m_copyFlags.bit0 = FALSE;
TickleManager()->UnregisterClient(this);
if (p_notifyWorld) {
LegoWorld *world = GetCurrentWorld();
if (world) {
world->Notify(MxParam(0x18, this));
}
}
}
}
// OFFSET: LEGO1 0x1004bd10
void MxTransitionManager::Transition_Dissolve()
{
// If the animation is finished
if (m_animationTimer == 40) {
m_animationTimer = 0;
EndTransition(TRUE);
return;
}
// If we are starting the animation
if (m_animationTimer == 0) {
// Generate the list of columns in order...
for (MxS32 i = 0; i < 640; i++) {
m_columnOrder[i] = i;
}
// ...then shuffle the list (to ensure that we hit each column once)
for (i = 0; i < 640; i++) {
MxS32 swap = rand() % 640;
MxU16 t = m_columnOrder[i];
m_columnOrder[i] = m_columnOrder[swap];
m_columnOrder[swap] = t;
}
// For each scanline, pick a random X offset
for (i = 0; i < 480; i++) {
m_randomShift[i] = rand() % 640;
}
}
// Run one tick of the animation
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
if (res == DDERR_SURFACELOST) {
m_ddSurface->Restore();
res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
}
if (res == DD_OK) {
SubmitCopyRect(ddsd);
for (MxS32 i = 0; i < 640; i++) {
// Select 16 columns on each tick
if (m_animationTimer * 16 > m_columnOrder[i])
continue;
if (m_animationTimer * 16 + 15 < m_columnOrder[i])
continue;
for (MxS32 j = 0; j < 480; j++) {
// Shift the chosen column a different amount at each scanline.
// We use the same shift for that scanline each time.
// By the end, every pixel gets hit.
MxS32 ofs = (m_randomShift[j] + i) % 640;
// Set the chosen pixel to black
if (ddsd.ddpfPixelFormat.dwRGBBitCount == 8) {
((MxU8*)ddsd.lpSurface)[j * ddsd.lPitch + ofs] = 0;
} else {
((MxU16*)ddsd.lpSurface)[j * ddsd.lPitch + ofs] = 0;
}
}
}
SetupCopyRect(ddsd);
m_ddSurface->Unlock(ddsd.lpSurface);
if (VideoManager()->GetVideoParam().flags().GetFlipSurfaces()) {
LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
surf->BltFast(NULL, NULL, m_ddSurface, &g_fullScreenRect, 0x10);
}
m_animationTimer++;
}
}
// OFFSET: LEGO1 0x1004baa0
MxResult MxTransitionManager::GetDDrawSurfaceFromVideoManager() // vtable+0x14
{
LegoVideoManager *videoManager = VideoManager();
this->m_ddSurface = videoManager->GetDisplaySurface()->GetDirectDrawSurface2();
return SUCCESS;
}
// OFFSET: LEGO1 0x1004bb70
MxResult MxTransitionManager::StartTransition(TransitionType p_animationType, MxS32 p_speed,
MxBool p_doCopy, MxBool p_playMusicInAnim)
{
if (this->m_transitionType == NOT_TRANSITIONING) {
if (!p_playMusicInAnim) {
MxBackgroundAudioManager *backgroundAudioManager = BackgroundAudioManager();
backgroundAudioManager->Stop();
}
this->m_transitionType = p_animationType;
m_copyFlags.bit0 = p_doCopy;
if (m_copyFlags.bit0 && m_waitIndicator != NULL) {
m_waitIndicator->Enable(TRUE);
MxDSAction *action = m_waitIndicator->GetAction();
action->SetLoopCount(10000);
action->SetFlags(action->GetFlags() | MxDSAction::Flag_Bit9);
}
MxU32 time = timeGetTime();
this->m_systemTime = time;
this->m_animationSpeed = p_speed;
MxTickleManager *tickleManager = TickleManager();
tickleManager->RegisterClient(this, p_speed);
LegoInputManager *inputManager = InputManager();
inputManager->m_unk0x88 = TRUE;
inputManager->m_unk0x336 = FALSE;
LegoVideoManager *videoManager = VideoManager();
videoManager->SetUnkE4(FALSE);
SetAppCursor(1);
return SUCCESS;
}
return FAILURE;
}
// OFFSET: LEGO1 0x1004c170
void MxTransitionManager::Transition_Wipe()
{
// If the animation is finished
if (m_animationTimer == 240) {
m_animationTimer = 0;
EndTransition(TRUE);
return;
}
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
if (res == DDERR_SURFACELOST) {
m_ddSurface->Restore();
res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
}
if (res == DD_OK) {
SubmitCopyRect(ddsd);
// For each of the 240 animation ticks, blank out two scanlines
// starting at the top of the screen.
// (dwRGBBitCount / 8) will tell how many bytes are used per pixel.
MxU8 *line = (MxU8*)ddsd.lpSurface + 2*ddsd.lPitch*m_animationTimer;
memset(line, 0, 640 * ddsd.ddpfPixelFormat.dwRGBBitCount / 8);
line += ddsd.lPitch;
memset(line, 0, 640 * ddsd.ddpfPixelFormat.dwRGBBitCount / 8);
SetupCopyRect(ddsd);
m_ddSurface->Unlock(ddsd.lpSurface);
m_animationTimer++;
}
}
// OFFSET: LEGO1 0x1004c470 STUB
void MxTransitionManager::SetWaitIndicator(MxVideoPresenter *videoPresenter)
{
// TODO
}
// OFFSET: LEGO1 0x1004c4d0
void MxTransitionManager::SubmitCopyRect(DDSURFACEDESC &ddsc)
{
// Check if the copy rect is setup
if (m_copyFlags.bit0 == FALSE || m_waitIndicator == NULL || m_copyBuffer == NULL) {
return;
}
// Copy the copy rect onto the surface
char *dst;
DWORD bytesPerPixel = ddsc.ddpfPixelFormat.dwRGBBitCount / 8;
const char *src = (const char *)m_copyBuffer;
LONG copyPitch;
copyPitch = ((m_copyRect.right - m_copyRect.left) + 1) * bytesPerPixel;
LONG y;
dst = (char *)ddsc.lpSurface + (ddsc.lPitch * m_copyRect.top) + (bytesPerPixel * m_copyRect.left);
for (y = 0; y < m_copyRect.bottom - m_copyRect.top + 1; ++y) {
memcpy(dst, src, copyPitch);
src += copyPitch;
dst += ddsc.lPitch;
}
// Free the copy buffer
free(m_copyBuffer);
m_copyBuffer = NULL;
}
// OFFSET: LEGO1 0x1004c580 STUB
void MxTransitionManager::SetupCopyRect(DDSURFACEDESC &ddsc)
{
// TODO
}