isle/LEGO1/mxsoundmanager.cpp
Joshua Peisach 2d45914ddf
MxSoundManager: dtor, destroy, update types (#164)
* MxSoundManager: dtor, destroy, update types

Also make MxThread's destructor public

* Minor adjustments

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-05 09:47:37 +02:00

49 lines
No EOL
772 B
C++

#include "mxsoundmanager.h"
#include "mxomni.h"
DECOMP_SIZE_ASSERT(MxSoundManager, 0x3c);
// OFFSET: LEGO1 0x100ae740
MxSoundManager::MxSoundManager()
{
Init();
}
// OFFSET: LEGO1 0x100ae7d0
MxSoundManager::~MxSoundManager()
{
Destroy(TRUE);
}
// OFFSET: LEGO1 0x100ae830
void MxSoundManager::Init()
{
m_unk30 = 0;
m_dsBuffer = NULL;
}
// OFFSET: LEGO1 0x100ae840
void MxSoundManager::Destroy(MxBool p_param)
{
if (this->m_thread) {
this->m_thread->Terminate();
delete this->m_thread;
}
else {
TickleManager()->UnregisterClient(this);
}
this->m_criticalSection.Enter();
if (this->m_dsBuffer) {
this->m_dsBuffer->Release();
}
Init();
this->m_criticalSection.Leave();
if (!p_param) {
MxAudioManager::Destroy();
}
}