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* Implement/match `LegoCarRaceActor::VTable0x1c` * Fix formatting * Fix LegoEdge::CWVertex() * Fix more CI issues * Trz to fix lvalue compile issue * Fix formatting --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
22 lines
464 B
C++
22 lines
464 B
C++
#ifndef __LEGOUNKNOWN_H
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#define __LEGOUNKNOWN_H
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#include "legotypes.h"
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#include "mxgeometry/mxgeometry3d.h"
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class Matrix4;
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// SIZE 0x50
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class LegoUnknown {
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public:
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LegoUnknown();
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~LegoUnknown();
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void FUN_1009a140(const Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4);
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LegoResult FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, LegoU32 p_und);
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private:
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Mx3DPointFloat m_unk0x00[4]; // 0x00
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};
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#endif // __LEGOUNKNOWN_H
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