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d6796ad86a
* Implement remaining LegoGameState functions * Naming fixes * Fix naming
173 lines
4.3 KiB
C++
173 lines
4.3 KiB
C++
#include "infocenterdoor.h"
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#include "infocenter.h"
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#include "infodoor_actions.h"
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#include "jukebox.h"
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#include "jukebox_actions.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legomain.h"
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#include "misc.h"
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#include "mxactionnotificationparam.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxtransitionmanager.h"
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#include "scripts.h"
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DECOMP_SIZE_ASSERT(InfocenterDoor, 0xfc)
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// FUNCTION: LEGO1 0x10037730
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InfocenterDoor::InfocenterDoor()
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{
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m_destLocation = LegoGameState::e_undefined;
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NotificationManager()->Register(this);
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}
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// FUNCTION: LEGO1 0x100378f0
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InfocenterDoor::~InfocenterDoor()
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{
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if (InputManager()->GetWorld() == this) {
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InputManager()->ClearWorld();
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}
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ControlManager()->Unregister(this);
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NotificationManager()->Unregister(this);
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}
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// FUNCTION: LEGO1 0x10037980
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MxResult InfocenterDoor::Create(MxDSAction& p_dsAction)
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{
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MxResult result = LegoWorld::Create(p_dsAction);
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if (result == SUCCESS) {
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InputManager()->SetWorld(this);
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ControlManager()->Register(this);
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}
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SetIsWorldActive(FALSE);
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GameState()->m_currentArea = LegoGameState::e_infodoor;
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GameState()->StopArea(LegoGameState::e_previousArea);
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return result;
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}
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// FUNCTION: LEGO1 0x100379e0
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MxLong InfocenterDoor::Notify(MxParam& p_param)
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{
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MxLong result = 0;
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LegoWorld::Notify(p_param);
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if (m_worldStarted) {
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switch (((MxNotificationParam&) p_param).GetNotification()) {
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case c_notificationEndAction:
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if (((MxEndActionNotificationParam&) p_param).GetAction()->GetAtomId() == m_atomId) {
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BackgroundAudioManager()->RaiseVolume();
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result = 1;
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}
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break;
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case c_notificationControl:
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result = HandleControl((LegoControlManagerNotificationParam&) p_param);
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break;
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case c_notificationTransitioned:
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GameState()->SwitchArea(m_destLocation);
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result = 1;
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break;
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x10037a70
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void InfocenterDoor::ReadyWorld()
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{
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LegoWorld::ReadyWorld();
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PlayMusic(JukeboxScript::c_InformationCenter_Music);
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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}
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// FUNCTION: LEGO1 0x10037a90
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MxLong InfocenterDoor::HandleControl(LegoControlManagerNotificationParam& p_param)
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{
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MxLong result = 0;
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if (p_param.GetUnknown0x28() == 1) {
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DeleteObjects(&m_atomId, InfodoorScript::c_iic037in_PlayWav, 510);
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switch (p_param.GetClickedObjectId()) {
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case InfodoorScript::c_LeftArrow_Ctl:
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m_destLocation = LegoGameState::e_infoscor;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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result = 1;
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break;
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case InfodoorScript::c_RightArrow_Ctl:
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m_destLocation = LegoGameState::e_elevbott;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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result = 1;
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break;
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case InfodoorScript::c_Info_Ctl:
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m_destLocation = LegoGameState::e_infomain;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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result = 1;
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break;
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case InfodoorScript::c_Door_Ctl:
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if (GameState()->GetActorId() != LegoActor::c_none) {
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InfocenterState* state = (InfocenterState*) GameState()->GetState("InfocenterState");
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if (state->HasRegistered()) {
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m_destLocation = LegoGameState::e_unk4;
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}
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else {
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MxDSAction action;
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action.SetObjectId(InfodoorScript::c_iic007in_PlayWav);
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action.SetAtomId(*g_infodoorScript);
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BackgroundAudioManager()->LowerVolume();
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Start(&action);
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goto done;
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}
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}
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else {
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MxDSAction action;
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action.SetObjectId(InfodoorScript::c_iic037in_PlayWav);
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action.SetAtomId(*g_infodoorScript);
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BackgroundAudioManager()->LowerVolume();
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Start(&action);
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goto done;
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}
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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done:
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result = 1;
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break;
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x10037c80
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void InfocenterDoor::Enable(MxBool p_enable)
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{
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LegoWorld::Enable(p_enable);
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if (p_enable) {
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InputManager()->SetWorld(this);
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SetIsWorldActive(FALSE);
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}
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else {
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if (InputManager()->GetWorld() == this) {
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InputManager()->ClearWorld();
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}
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}
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}
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// FUNCTION: LEGO1 0x10037cd0
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MxBool InfocenterDoor::Escape()
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{
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DeleteObjects(&m_atomId, InfodoorScript::c_iic037in_PlayWav, 510);
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m_destLocation = LegoGameState::e_infomain;
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return TRUE;
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}
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