isle/LEGO1/mxdsobjectaction.cpp
Christian Semmler 28f961b86d
Add MxDSAnim, MxDSEvent, MxDSObjectAction, MxDSStill (#112)
* Add MxDSAnim

* Add MxDSEvent, MxDSObjectAction, MxDSStill
2023-08-16 16:38:26 -07:00

41 lines
797 B
C++

#include "mxdsobjectaction.h"
DECOMP_SIZE_ASSERT(MxDSObjectAction, 0xb8)
// OFFSET: LEGO1 0x100c8870
MxDSObjectAction::MxDSObjectAction()
{
this->SetType(MxDSType_ObjectAction);
}
// OFFSET: LEGO1 0x100c8a20
MxDSObjectAction::~MxDSObjectAction()
{
}
// OFFSET: LEGO1 0x100c8a70
void MxDSObjectAction::CopyFrom(MxDSObjectAction &p_dsObjectAction)
{
}
// OFFSET: LEGO1 0x100c8a80
MxDSObjectAction &MxDSObjectAction::operator=(MxDSObjectAction &p_dsObjectAction)
{
if (this == &p_dsObjectAction)
return *this;
MxDSMediaAction::operator=(p_dsObjectAction);
this->CopyFrom(p_dsObjectAction);
return *this;
}
// OFFSET: LEGO1 0x100c8ab0
MxDSAction *MxDSObjectAction::Clone()
{
MxDSObjectAction *clone = new MxDSObjectAction();
if (clone)
*clone = *this;
return clone;
}