isle/LEGO1/legopathactor.cpp
Nathan M Gilbert deaed23e41
Implement Helicopter (#329)
* Implement Helicopter

* Fix names

* Fix some issues

* Disable warning

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-12-14 17:50:29 +01:00

87 lines
1.1 KiB
C++

#include "legopathactor.h"
DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
// STUB: LEGO1 0x1002d700
LegoPathActor::LegoPathActor()
{
// TODO
}
// STUB: LEGO1 0x1002d820
LegoPathActor::~LegoPathActor()
{
// TODO
}
// STUB: LEGO1 0x1002d8d0
void LegoPathActor::VTable0x80()
{
// TODO
}
// STUB: LEGO1 0x1002d9c0
void LegoPathActor::VTable0x88()
{
// TODO
}
// STUB: LEGO1 0x1002de10
void LegoPathActor::VTable0x84()
{
// TODO
}
// STUB: LEGO1 0x1002e100
void LegoPathActor::VTable0x8c()
{
// TODO
}
// STUB: LEGO1 0x1002e740
void LegoPathActor::VTable0x74(Matrix4Impl& p_transform)
{
// TODO
}
// STUB: LEGO1 0x1002e790
void LegoPathActor::VTable0x70(float)
{
// TODO
}
// STUB: LEGO1 0x1002e8b0
void LegoPathActor::VTable0x98()
{
// TODO
}
// STUB: LEGO1 0x1002e8d0
void LegoPathActor::VTable0x6c()
{
// TODO
}
// STUB: LEGO1 0x1002ebe0
void LegoPathActor::VTable0x68()
{
// TODO
}
// STUB: LEGO1 0x1002f1b0
void LegoPathActor::VTable0x9c()
{
// TODO
}
// STUB: LEGO1 0x1002f650
void LegoPathActor::VTable0xa4()
{
// TODO
}
// STUB: LEGO1 0x1002f700
void LegoPathActor::VTable0xa8()
{
// TODO
}