mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-26 17:46:38 -05:00
76b4edaa9e
* implement a few states * Update animstate.h * Update animstate.cpp
32 lines
457 B
C++
32 lines
457 B
C++
#include "animstate.h"
|
|
|
|
DECOMP_SIZE_ASSERT(AnimState, 0x1c);
|
|
|
|
// FUNCTION: LEGO1 0x10064ff0
|
|
AnimState::AnimState()
|
|
{
|
|
m_unk0xc = 0;
|
|
m_unk0x10 = NULL;
|
|
m_unk0x14 = 0;
|
|
m_unk0x18 = NULL;
|
|
}
|
|
|
|
// STUB: LEGO1 0x10065150
|
|
AnimState::~AnimState()
|
|
{
|
|
// TODO
|
|
}
|
|
|
|
// STUB: LEGO1 0x100652d0
|
|
MxResult AnimState::VTable0x1c(LegoFileStream* p_legoFileStream)
|
|
{
|
|
// TODO
|
|
return FAILURE;
|
|
}
|
|
|
|
// STUB: LEGO1 0x100654f0
|
|
MxBool AnimState::SetFlag()
|
|
{
|
|
// TODO
|
|
return FALSE;
|
|
}
|