isle/LEGO1/police.h
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d2.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

30 lines
635 B
C++

#ifndef POLICE_H
#define POLICE_H
#include "legoworld.h"
// VTABLE: LEGO1 0x100d8a80
// SIZE 0x110
// Radio at 0xf8
class Police : public LegoWorld {
public:
Police();
virtual ~Police() override; // vtable+0x0
virtual MxLong Notify(MxParam& p) override; // vtable+0x4
// FUNCTION: LEGO1 0x1005e1e0
inline virtual const char* ClassName() const override // vtable+0xc
{
// GLOBAL: LEGO1 0x100f0450
return "Police";
}
// FUNCTION: LEGO1 0x1005e1f0
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, Police::ClassName()) || LegoWorld::IsA(name);
}
};
#endif // POLICE_H