mirror of
https://github.com/isledecomp/isle.git
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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commitd87d665127
. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit8c815418d2
. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
118 lines
2.4 KiB
C++
118 lines
2.4 KiB
C++
#include "mxstring.h"
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#include "decomp.h"
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#include <stdlib.h>
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#include <string.h>
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DECOMP_SIZE_ASSERT(MxString, 0x10)
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// FUNCTION: LEGO1 0x100ae200
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MxString::MxString()
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{
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// Set string to one char in length and set that char to null terminator
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this->m_data = new char[1];
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this->m_data[0] = 0;
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this->m_length = 0;
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}
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// FUNCTION: LEGO1 0x100ae2a0
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MxString::MxString(const MxString& str)
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{
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this->m_length = str.m_length;
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this->m_data = new char[this->m_length + 1];
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strcpy(this->m_data, str.m_data);
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}
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// FUNCTION: LEGO1 0x100ae350
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MxString::MxString(const char* str)
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{
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if (str) {
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this->m_length = strlen(str);
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this->m_data = new char[this->m_length + 1];
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strcpy(this->m_data, str);
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}
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else {
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this->m_data = new char[1];
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this->m_data[0] = 0;
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this->m_length = 0;
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}
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}
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// FUNCTION: LEGO1 0x100ae420
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MxString::~MxString()
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{
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delete[] this->m_data;
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}
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// FUNCTION: LEGO1 0x100ae490
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void MxString::ToUpperCase()
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{
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strupr(this->m_data);
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}
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// FUNCTION: LEGO1 0x100ae4a0
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void MxString::ToLowerCase()
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{
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strlwr(this->m_data);
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}
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// FUNCTION: LEGO1 0x100ae4b0
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MxString& MxString::operator=(const MxString& param)
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{
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if (this->m_data != param.m_data) {
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delete[] this->m_data;
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this->m_length = param.m_length;
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this->m_data = new char[this->m_length + 1];
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strcpy(this->m_data, param.m_data);
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}
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return *this;
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}
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// FUNCTION: LEGO1 0x100ae510
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const MxString& MxString::operator=(const char* param)
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{
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if (this->m_data != param) {
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delete[] this->m_data;
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this->m_length = strlen(param);
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this->m_data = new char[this->m_length + 1];
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strcpy(this->m_data, param);
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}
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return *this;
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}
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// Return type is intentionally just MxString, not MxString&.
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// This forces MSVC to add $ReturnUdt$ to the stack for 100% match.
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// FUNCTION: LEGO1 0x100ae580
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MxString MxString::operator+(const char* str)
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{
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// MxString constructor allocates 1 byte for m_data, so free that first
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MxString tmp;
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delete[] tmp.m_data;
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tmp.m_length = strlen(str) + this->m_length;
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tmp.m_data = new char[tmp.m_length + 1];
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strcpy(tmp.m_data, this->m_data);
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strcpy(tmp.m_data + this->m_length, str);
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return MxString(tmp);
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}
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// FUNCTION: LEGO1 0x100ae690
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MxString& MxString::operator+=(const char* str)
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{
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int newlen = this->m_length + strlen(str);
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char* tmp = new char[newlen + 1];
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strcpy(tmp, this->m_data);
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strcpy(tmp + this->m_length, str);
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delete[] this->m_data;
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this->m_length = newlen;
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this->m_data = tmp;
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return *this;
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}
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