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https://github.com/isledecomp/isle.git
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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commitd87d665127
. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit8c815418d2
. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
32 lines
851 B
C++
32 lines
851 B
C++
#ifndef LEGOSTATE_H
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#define LEGOSTATE_H
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#include "decomp.h"
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#include "legostream.h"
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#include "mxcore.h"
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#include "mxstring.h"
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// VTABLE: LEGO1 0x100d46c0
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class LegoState : public MxCore {
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public:
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virtual ~LegoState() override; // vtable+0x00
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// FUNCTION: LEGO1 0x100060d0
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// GLOBAL: LEGO1 0x100f01b8
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return "LegoState";
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}
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// FUNCTION: LEGO1 0x100060e0
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, LegoState::ClassName()) || MxCore::IsA(name);
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}
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virtual MxBool VTable0x14(); // vtable+0x14
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virtual MxBool SetFlag(); // vtable+0x18
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virtual MxResult VTable0x1C(LegoFileStream* p_legoFileStream); // vtable+0x1C
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};
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#endif // LEGOSTATE_H
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