isle/LEGO1/legosoundmanager.cpp
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d2.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

48 lines
805 B
C++

#include "legosoundmanager.h"
#include "mxautolocker.h"
// FUNCTION: LEGO1 0x100298a0
LegoSoundManager::LegoSoundManager()
{
Init();
}
// FUNCTION: LEGO1 0x10029940
LegoSoundManager::~LegoSoundManager()
{
Destroy(TRUE);
}
// FUNCTION: LEGO1 0x100299a0
void LegoSoundManager::Init()
{
unk0x40 = 0;
unk0x3c = 0;
}
// STUB: LEGO1 0x100299b0
void LegoSoundManager::Destroy(MxBool p_fromDestructor)
{
}
// STUB: LEGO1 0x100299f0
MxResult LegoSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
{
return FAILURE;
}
// FUNCTION: LEGO1 0x1002a390
void LegoSoundManager::Destroy()
{
Destroy(FALSE);
}
// STUB: LEGO1 0x1002a3a0
MxResult LegoSoundManager::Tickle()
{
MxMediaManager::Tickle();
MxAutoLocker lock(&this->m_criticalSection);
return 0; // TODO: call something in unk0x40
}