isle/LEGO1/legopathactor.h
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d2.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

65 lines
1.8 KiB
C++

#ifndef LEGOPATHACTOR_H
#define LEGOPATHACTOR_H
#include "legoactor.h"
#include "mxtypes.h"
// VTABLE: LEGO1 0x100d6e28
// SIZE 0x154 (from inlined construction at 0x1000a346)
class LegoPathActor : public LegoActor {
public:
LegoPathActor();
virtual ~LegoPathActor() override;
// FUNCTION: LEGO1 0x1000c430
inline const char* ClassName() const override // vtable+0xc
{
// GLOBAL: LEGO1 0x100f0114
return "LegoPathActor";
}
// FUNCTION: LEGO1 0x1000c440
inline MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, LegoPathActor::ClassName()) || LegoActor::IsA(name);
}
virtual void VTable0x68(); // vtable+0x68
virtual void VTable0x6c(); // vtable+0x6c
virtual void VTable0x70(); // vtable+0x70
virtual void VTable0x74(); // vtable+0x74
virtual void VTable0x78(); // vtable+0x78
virtual void VTable0x7c(); // vtable+0x7c
virtual void VTable0x80(); // vtable+0x80
virtual void VTable0x84(); // vtable+0x84
virtual void VTable0x88(); // vtable+0x88
virtual void VTable0x8c(); // vtable+0x8c
virtual void VTable0x90(); // vtable+0x90
virtual void VTable0x94(); // vtable+0x94
virtual void VTable0x98(); // vtable+0x98
virtual void VTable0x9c(); // vtable+0x9c
virtual void VTable0xa0(); // vtable+0xa0
virtual void VTable0xa4(); // vtable+0xa4
virtual void VTable0xa8(); // vtable+0xa8
virtual void VTable0xac(); // vtable+0xac
virtual void VTable0xb0(); // vtable+0xb0
virtual void VTable0xb4(); // vtable+0xb4
virtual void VTable0xb8(); // vtable+0xb8
virtual void VTable0xbc(); // vtable+0xbc
virtual void VTable0xc0(); // vtable+0xc0
virtual void VTable0xc4(); // vtable+0xc4
virtual void VTable0xc8(); // vtable+0xc8
protected:
// TODO: the types
undefined unk78[0xc4];
MxFloat m_unk13c;
MxS32 m_unk140;
MxS32 m_unk144;
undefined m_unk148;
MxS32 m_unk14c;
MxFloat m_unk150;
};
#endif // LEGOPATHACTOR_H