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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commitd87d665127
. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit8c815418d2
. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
50 lines
780 B
C++
50 lines
780 B
C++
#include "legoanimationmanager.h"
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// GLOBAL: LEGO1 0x100f74f8
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int g_legoAnimationManagerConfig = 1;
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// FUNCTION: LEGO1 0x1005eb50
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void LegoAnimationManager::configureLegoAnimationManager(int param_1)
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{
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g_legoAnimationManagerConfig = param_1;
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}
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// STUB: LEGO1 0x1005eb60
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LegoAnimationManager::LegoAnimationManager()
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{
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// TODO
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}
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// STUB: LEGO1 0x1005ed30
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LegoAnimationManager::~LegoAnimationManager()
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{
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// TODO
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}
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// STUB: LEGO1 0x1005f130
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void LegoAnimationManager::Init()
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{
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// TODO
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}
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// STUB: LEGO1 0x1005f6d0
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void LegoAnimationManager::FUN_1005f6d0(MxBool p)
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{
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// TODO
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}
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// STUB: LEGO1 0x100619f0
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MxLong LegoAnimationManager::Notify(MxParam& p)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x10061cc0
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MxResult LegoAnimationManager::Tickle()
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{
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// TODO
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return SUCCESS;
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}
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