isle/LEGO1/legoanimationmanager.cpp
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d2.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

50 lines
780 B
C++

#include "legoanimationmanager.h"
// GLOBAL: LEGO1 0x100f74f8
int g_legoAnimationManagerConfig = 1;
// FUNCTION: LEGO1 0x1005eb50
void LegoAnimationManager::configureLegoAnimationManager(int param_1)
{
g_legoAnimationManagerConfig = param_1;
}
// STUB: LEGO1 0x1005eb60
LegoAnimationManager::LegoAnimationManager()
{
// TODO
}
// STUB: LEGO1 0x1005ed30
LegoAnimationManager::~LegoAnimationManager()
{
// TODO
}
// STUB: LEGO1 0x1005f130
void LegoAnimationManager::Init()
{
// TODO
}
// STUB: LEGO1 0x1005f6d0
void LegoAnimationManager::FUN_1005f6d0(MxBool p)
{
// TODO
}
// STUB: LEGO1 0x100619f0
MxLong LegoAnimationManager::Notify(MxParam& p)
{
// TODO
return 0;
}
// STUB: LEGO1 0x10061cc0
MxResult LegoAnimationManager::Tickle()
{
// TODO
return SUCCESS;
}