isle/LEGO1/ambulance.h
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d2.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

41 lines
806 B
C++

#ifndef AMBULANCE_H
#define AMBULANCE_H
#include "islepathactor.h"
// VTABLE: LEGO1 0x100d71a8
// SIZE 0x184
class Ambulance : public IslePathActor {
public:
Ambulance();
// FUNCTION: LEGO1 0x10035fa0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f03c4
return "Ambulance";
}
// FUNCTION: LEGO1 0x10035fb0
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, Ambulance::ClassName()) || IslePathActor::IsA(name);
}
private:
// TODO: Ambulance fields
undefined m_unk160[4];
MxS32 m_unk164;
MxS16 m_unk168;
MxS16 m_unk16a;
MxS16 m_unk16c;
MxS16 m_unk16e;
MxS16 m_unk170;
MxS16 m_unk172;
MxS32 m_unk174;
MxS32 m_unk178;
MxFloat m_unk17c;
undefined m_unk180[4];
};
#endif // AMBULANCE_H