isle/LEGO1/lego/legoomni/include/legobuildingmanager.h
Mark Langen 253882bdcb
Start work on building save data (#885)
* Start work on building save data

* Add LegoBuildingData struct to LegoBuildingManager, naming mirrors
  LegoCharacterData in LegoCharacterManager.

* 100% match of many methods in LegoBuildingManager using the struct.

* Formatting

* Add required includes post merge

* Format again

* Better follow naming conventions

* Format again again

* Also fill in template data

* Fix data

* Change braces

* Match functions, consistent style, add missing annotations, some BETA annotations

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-06 13:15:19 +02:00

93 lines
2.4 KiB
C++

#ifndef LEGOBUILDINGMANAGER_H
#define LEGOBUILDINGMANAGER_H
#include "decomp.h"
#include "mxcore.h"
class LegoEntity;
class LegoROI;
class LegoStorage;
class LegoWorld;
// SIZE 0x2c
struct LegoBuildingInfo {
enum {
c_bit1 = 0x01,
c_bit2 = 0x02,
c_bit3 = 0x04,
c_bit4 = 0x08
};
LegoEntity* m_entity; // 0x00
const char* m_hausName; // 0x04
MxU32 m_cycle1; // 0x08
MxU32 m_cycle2; // 0x0c
MxU8 m_cycle3; // 0x10
MxS8 m_unk0x11; // 0x11
MxS8 m_initialUnk0x11; // 0x12 = initial value loaded to m_unk0x11
MxU8 m_flags; // 0x13
float m_unk0x014; // 0x14
const char* m_unk0x18; // 0x18
float m_x; // 0x1c
float m_y; // 0x20
float m_z; // 0x24
undefined* m_unk0x28; // 0x28
};
// VTABLE: LEGO1 0x100d6f50
// SIZE 0x30
class LegoBuildingManager : public MxCore {
public:
LegoBuildingManager();
~LegoBuildingManager() override;
MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x1002f930
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f37d0
return "LegoBuildingManager";
}
static void configureLegoBuildingManager(MxS32);
static void SetCustomizeAnimFile(const char* p_value);
void Init();
void FUN_1002fa00();
void UpdatePosition(MxS32 p_index, LegoWorld* p_world);
void FUN_1002fb30();
MxResult Write(LegoStorage* p_storage);
MxResult Read(LegoStorage* p_storage);
LegoBuildingInfo* GetInfo(LegoEntity* p_entity);
MxBool IncrementVariant(LegoEntity* p_entity);
MxBool FUN_1002fe40(LegoEntity* p_entity);
MxBool FUN_1002fe80(LegoEntity* p_entity);
MxBool FUN_1002fed0(LegoEntity* p_entity);
MxU32 FUN_1002ff40(LegoEntity*, MxBool);
MxBool FUN_10030000(LegoEntity* p_entity);
MxBool FUN_10030030(MxS32 p_index);
MxBool FUN_10030110(LegoBuildingInfo* p_data);
void FUN_10030590();
void AdjustHeight(MxS32 p_index);
// SYNTHETIC: LEGO1 0x1002f940
// LegoBuildingManager::`scalar deleting destructor'
private:
static char* g_customizeAnimFile;
MxU8 m_nextVariant; // 0x08
MxU8 m_unk0x09; // 0x09
undefined4 m_unk0x0c; // 0x0c
undefined4 m_unk0x10; // 0x10
undefined4 m_unk0x14; // 0x14
undefined4 m_unk0x18; // 0x18
undefined4 m_unk0x1c; // 0x1c
MxU8 m_unk0x20; // 0x20
undefined4 m_unk0x24; // 0x24
MxU8 m_unk0x28; // 0x28
undefined4 m_unk0x2c; // 0x2c
};
#endif // LEGOBUILDINGMANAGER_H