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https://github.com/isledecomp/isle.git
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bc5ca621a4
* Add ncc tool * Add symlink * Fixes * Try this * Try this * Try this * Try this * Add include path * Update style * Update style * Add more rules * Fix style * Update styles * Fix name parameter * Fix MxParam p * Fix m_unk0x pattern * Allow 4 digits for relative hex * Add missing offset * Fix some parameters * Fix some vtables * Fix more vtables * Update rules, fixes * More fixes * More fixes * More fixes * More fixes * More fixes * More fixes * More fixes * Fix last issue * Update readme * Update readme * Update CONTRIBUTING.md * Fix annotations * Rename * Update CONTRIBUTING.md * Update README.md
398 lines
8.5 KiB
C++
398 lines
8.5 KiB
C++
#include "mxbitmap.h"
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#include "decomp.h"
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DECOMP_SIZE_ASSERT(MxBitmap, 0x20);
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DECOMP_SIZE_ASSERT(MxBITMAPINFO, 0x428);
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// Bitmap header magic string "BM" (42 4d)
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// Sources: https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapfileheader, DirectX Complete
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// (1998) GLOBAL: LEGO1 0x10102184
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MxU16 g_bitmapSignature = TWOCC('B', 'M');
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// Bit mask trick to round up to the nearest multiple of four.
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// Pixel data may be stored with padding.
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// https://learn.microsoft.com/en-us/windows/win32/medfound/image-stride
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inline MxLong AlignToFourByte(MxLong p_value)
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{
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return (p_value + 3) & -4;
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}
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// Same as the one from legoutil.h, but flipped the other way
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// TODO: While it's not outside the realm of possibility that they
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// reimplemented Abs for only this file, that seems odd, right?
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inline MxLong AbsFlipped(MxLong p_value)
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{
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return p_value > 0 ? p_value : -p_value;
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}
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// FUNCTION: LEGO1 0x1004e0d0
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int MxBitmap::VTable0x28(int)
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{
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return -1;
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}
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// FUNCTION: LEGO1 0x100bc980
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MxBitmap::MxBitmap()
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{
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this->m_info = NULL;
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this->m_bmiHeader = NULL;
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this->m_paletteData = NULL;
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this->m_data = NULL;
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this->m_isHighColor = FALSE;
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this->m_palette = NULL;
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}
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// FUNCTION: LEGO1 0x100bca10
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MxBitmap::~MxBitmap()
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{
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if (this->m_info)
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delete m_info;
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if (this->m_data)
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delete m_data;
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if (this->m_palette)
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delete m_palette;
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}
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// FUNCTION: LEGO1 0x100bcaa0
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MxResult MxBitmap::SetSize(MxS32 p_width, MxS32 p_height, MxPalette* p_palette, MxBool p_isHighColor)
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{
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MxResult ret = FAILURE;
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MxLong size = AlignToFourByte(p_width) * p_height;
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m_info = new MxBITMAPINFO;
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if (m_info) {
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m_data = new MxU8[size];
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if (m_data) {
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m_bmiHeader = &m_info->m_bmiHeader;
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m_paletteData = m_info->m_bmiColors;
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memset(&m_info->m_bmiHeader, 0, sizeof(m_info->m_bmiHeader));
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m_bmiHeader->biSize = sizeof(*m_bmiHeader); // should be 40 bytes
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m_bmiHeader->biWidth = p_width;
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m_bmiHeader->biHeight = p_height;
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m_bmiHeader->biPlanes = 1;
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m_bmiHeader->biBitCount = 8;
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m_bmiHeader->biCompression = 0;
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m_bmiHeader->biSizeImage = size;
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if (!ImportColorsToPalette(m_paletteData, p_palette)) {
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if (!SetBitDepth(p_isHighColor)) {
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ret = SUCCESS;
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}
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}
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}
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}
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if (ret) {
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if (m_info) {
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delete m_info;
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m_info = NULL;
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}
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if (m_data) {
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delete[] m_data;
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m_data = NULL;
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}
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}
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return ret;
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}
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// FUNCTION: LEGO1 0x100bcba0
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MxResult MxBitmap::ImportBitmapInfo(MxBITMAPINFO* p_info)
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{
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MxResult result = FAILURE;
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MxLong width = p_info->m_bmiHeader.biWidth;
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MxLong height = p_info->m_bmiHeader.biHeight;
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MxLong size = AlignToFourByte(width) * height;
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this->m_info = new MxBITMAPINFO;
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if (this->m_info) {
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this->m_data = new MxU8[size];
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if (this->m_data) {
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memcpy(this->m_info, p_info, sizeof(*this->m_info));
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this->m_bmiHeader = &this->m_info->m_bmiHeader;
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this->m_paletteData = this->m_info->m_bmiColors;
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result = SUCCESS;
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}
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}
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if (result != SUCCESS) {
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if (this->m_info) {
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delete this->m_info;
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this->m_info = NULL;
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}
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if (this->m_data) {
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delete this->m_data;
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this->m_data = NULL;
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x100bcc40
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MxResult MxBitmap::ImportBitmap(MxBitmap* p_bitmap)
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{
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MxResult result = FAILURE;
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this->m_info = new MxBITMAPINFO;
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if (this->m_info) {
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MxLong height = AbsFlipped(p_bitmap->m_bmiHeader->biHeight);
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this->m_data = new MxU8[AlignToFourByte(p_bitmap->m_bmiHeader->biWidth) * height];
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if (this->m_data) {
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memcpy(this->m_info, p_bitmap->m_info, sizeof(*this->m_info));
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height = AbsFlipped(p_bitmap->m_bmiHeader->biHeight);
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memcpy(this->m_data, p_bitmap->m_data, AlignToFourByte(p_bitmap->m_bmiHeader->biWidth) * height);
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result = SUCCESS;
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this->m_bmiHeader = &this->m_info->m_bmiHeader;
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this->m_paletteData = this->m_info->m_bmiColors;
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}
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}
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if (result != SUCCESS) {
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if (this->m_info) {
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delete this->m_info;
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this->m_info = NULL;
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}
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if (this->m_data) {
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delete this->m_data;
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this->m_data = NULL;
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x100bcd10
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MxLong MxBitmap::Read(const char* p_filename)
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{
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MxResult result = FAILURE;
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HANDLE handle =
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CreateFileA(p_filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
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if (handle != INVALID_HANDLE_VALUE && !LoadFile(handle))
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result = SUCCESS;
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if (handle)
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CloseHandle(handle);
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return result;
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}
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// FUNCTION: LEGO1 0x100bcd60
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MxResult MxBitmap::LoadFile(HANDLE p_handle)
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{
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MxResult result = FAILURE;
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DWORD bytesRead;
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BITMAPFILEHEADER hdr;
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BOOL ret = ReadFile(p_handle, &hdr, sizeof(hdr), &bytesRead, NULL);
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if (ret && (hdr.bfType == g_bitmapSignature)) {
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this->m_info = new MxBITMAPINFO;
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if (this->m_info) {
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ret = ReadFile(p_handle, this->m_info, sizeof(*this->m_info), &bytesRead, NULL);
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if (ret && (this->m_info->m_bmiHeader.biBitCount == 8)) {
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MxLong size = hdr.bfSize - (sizeof(MxBITMAPINFO) + sizeof(BITMAPFILEHEADER));
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this->m_data = new MxU8[size];
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if (this->m_data) {
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ret = ReadFile(p_handle, this->m_data, size, &bytesRead, NULL);
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if (ret) {
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this->m_bmiHeader = &this->m_info->m_bmiHeader;
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this->m_paletteData = this->m_info->m_bmiColors;
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if (this->m_info->m_bmiHeader.biSizeImage == 0) {
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MxLong height = AbsFlipped(this->m_info->m_bmiHeader.biHeight);
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this->m_info->m_bmiHeader.biSizeImage =
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AlignToFourByte(this->m_info->m_bmiHeader.biWidth) * height;
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}
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result = SUCCESS;
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}
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}
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}
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}
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}
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if (result != SUCCESS) {
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if (this->m_info) {
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delete this->m_info;
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this->m_info = NULL;
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}
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if (this->m_data) {
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delete this->m_data;
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this->m_data = NULL;
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}
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}
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return result;
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}
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// STUB: LEGO1 0x100bce70
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void MxBitmap::VTable0x2c(int, int, int, int, int, int, int)
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{
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}
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// STUB: LEGO1 0x100bd020
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void MxBitmap::VTable0x30(int, int, int, int, int, int, int)
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{
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}
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// FUNCTION: LEGO1 0x100bd1c0
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MxPalette* MxBitmap::CreatePalette()
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{
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MxBool success = FALSE;
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MxPalette* palette = NULL;
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switch (this->m_isHighColor) {
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case FALSE:
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palette = new MxPalette(this->m_paletteData);
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if (palette)
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success = TRUE;
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break;
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case TRUE:
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palette = this->m_palette->Clone();
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if (palette)
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success = TRUE;
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break;
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}
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if (!success && palette) {
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delete palette;
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palette = NULL;
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}
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return palette;
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}
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// FUNCTION: LEGO1 0x100bd280
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void MxBitmap::ImportPalette(MxPalette* p_palette)
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{
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// Odd to use a switch on a boolean, but it matches.
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switch (this->m_isHighColor) {
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case FALSE:
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ImportColorsToPalette(this->m_paletteData, p_palette);
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break;
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case TRUE:
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if (this->m_palette) {
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delete this->m_palette;
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}
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this->m_palette = p_palette->Clone();
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break;
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}
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}
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// FUNCTION: LEGO1 0x100bd2d0
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MxResult MxBitmap::SetBitDepth(MxBool p_isHighColor)
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{
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MxResult ret = FAILURE;
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MxPalette* pal = NULL;
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if (m_isHighColor == p_isHighColor) {
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// no change: do nothing.
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ret = SUCCESS;
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}
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else {
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switch (p_isHighColor) {
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case FALSE:
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ImportColorsToPalette(m_paletteData, m_palette);
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if (m_palette)
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delete m_palette;
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m_palette = NULL;
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break;
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case TRUE:
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pal = NULL;
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pal = new MxPalette(m_paletteData);
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if (pal) {
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m_palette = pal;
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// TODO: what is this? zeroing out top half of palette?
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MxU16* buf = (MxU16*) m_paletteData;
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for (MxU16 i = 0; i < 256; i++) {
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buf[i] = i;
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}
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m_isHighColor = p_isHighColor;
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ret = SUCCESS;
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}
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break;
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}
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}
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// If we were unsuccessful overall but did manage to alloc
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// the MxPalette, free it.
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if (ret && pal)
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delete pal;
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return ret;
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}
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// FUNCTION: LEGO1 0x100bd3e0
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MxResult MxBitmap::StretchBits(
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HDC p_hdc,
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MxS32 p_xSrc,
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MxS32 p_ySrc,
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MxS32 p_xDest,
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MxS32 p_yDest,
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MxS32 p_destWidth,
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MxS32 p_destHeight
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)
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{
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// Compression fix?
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if ((this->m_bmiHeader->biCompression != BI_RGB_TOPDOWN) && (0 < this->m_bmiHeader->biHeight)) {
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p_ySrc = (this->m_bmiHeader->biHeight - p_destHeight) - p_ySrc;
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}
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return StretchDIBits(
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p_hdc,
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p_xDest,
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p_yDest,
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p_destWidth,
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p_destHeight,
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p_xSrc,
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p_ySrc,
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p_destWidth,
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p_destHeight,
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this->m_data,
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(BITMAPINFO*) this->m_info,
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this->m_isHighColor,
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SRCCOPY
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);
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}
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// FUNCTION: LEGO1 0x100bd450
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MxResult MxBitmap::ImportColorsToPalette(RGBQUAD* p_rgbquad, MxPalette* p_palette)
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{
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MxResult ret = FAILURE;
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PALETTEENTRY entries[256];
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if (p_palette) {
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if (p_palette->GetEntries(entries))
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goto done;
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}
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else {
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MxPalette palette;
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if (palette.GetEntries(entries))
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goto done;
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}
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MxS32 i;
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for (i = 0; i < 256; i++) {
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p_rgbquad[i].rgbRed = entries[i].peRed;
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p_rgbquad[i].rgbGreen = entries[i].peGreen;
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p_rgbquad[i].rgbBlue = entries[i].peBlue;
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p_rgbquad[i].rgbReserved = 0;
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}
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ret = SUCCESS;
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done:
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return ret;
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}
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