isle/LEGO1/legoanimationmanager.h
Nathan M Gilbert deaed23e41
Implement Helicopter (#329)
* Implement Helicopter

* Fix names

* Fix some issues

* Disable warning

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-12-14 17:50:29 +01:00

38 lines
961 B
C++

#ifndef LEGOANIMATIONMANAGER_H
#define LEGOANIMATIONMANAGER_H
#include "mxcore.h"
// VTABLE: LEGO1 0x100d8c18
// SIZE 0x500
class LegoAnimationManager : public MxCore {
public:
LegoAnimationManager();
virtual ~LegoAnimationManager() override; // vtable+0x0
virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
virtual MxResult Tickle() override; // vtable+0x8
// FUNCTION: LEGO1 0x1005ec80
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f7508
return "LegoAnimationManager";
}
// FUNCTION: LEGO1 0x1005ec90
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
}
void FUN_1005f6d0(MxBool);
void FUN_10064670(MxBool);
__declspec(dllexport) static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig);
private:
void Init();
};
#endif // LEGOANIMATIONMANAGER_H