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6af0c6cb1a
* Implement/match a few LegoEntity functions * Add annotations
41 lines
872 B
C++
41 lines
872 B
C++
#ifndef LEGOUNKSAVEDATAWRITER_H
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#define LEGOUNKSAVEDATAWRITER_H
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#include "decomp.h"
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#include "mxtypes.h"
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class LegoROI;
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class LegoStream;
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struct LegoSaveDataEntry3 {
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char* m_name;
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void* m_unk0x04;
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void* m_unk0x08;
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MxS32 m_savePart1;
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MxS32 m_savePart2;
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MxU8 m_savePart3;
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undefined4 m_unk0x18[6];
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MxU8 m_frameOffsetInDwords; // 0x30
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MxS32* m_pFrameData;
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MxU8 m_currentFrame;
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undefined4 m_unk0x3c[2];
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MxU8 m_savePart5; // 0x44
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undefined4 m_unk0x48[5];
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MxU8 m_savePart6; // 0x5c
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undefined4 m_unk0x60[11];
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MxU8 m_savePart7; // 0x8c
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undefined4 m_unk0x90[5];
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MxU8 m_savePart8; // 0xa4
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undefined4 m_unk0xa8[17];
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MxU8 m_savePart9; // 0xec
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undefined4 m_unk0xf0[5];
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MxU8 m_savePart10; // 0x104
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};
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class LegoUnkSaveDataWriter {
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public:
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MxResult WriteSaveData3(LegoStream* p_stream);
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void FUN_10083db0(LegoROI* p_roi);
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};
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#endif // LEGOUNKSAVEDATAWRITER_H
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