isle/LEGO1/mxdsaction.cpp
Misha 4c4dce1302
Finish MxBackgroundAudioManager (#263)
* MxBackgroundAudioManager additional functions

* fix code style

* MxBackgroundAudioManager::PlayMusic

* match MxBackgroundAudioManager::Notify

* MxBackgroundAudioManager::Notify

* rename functions

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-11-05 16:07:28 +01:00

234 lines
6 KiB
C++

#include "mxdsaction.h"
#include "legoutil.h"
#include "mxomni.h"
#include "mxtimer.h"
#include <float.h>
#include <limits.h>
DECOMP_SIZE_ASSERT(MxDSAction, 0x94)
// GLOBAL OFFSET: LEGO1 0x10101410
MxU16 g_unkSep = TWOCC(',', ' ');
// OFFSET: LEGO1 0x100ad810
MxDSAction::MxDSAction()
{
this->m_flags = MxDSAction::Flag_Enabled;
this->m_startTime = INT_MIN;
this->m_extraData = NULL;
this->m_extraLength = 0;
this->m_duration = INT_MIN;
this->m_loopCount = -1;
this->SetType(MxDSType_Action);
this->m_location.Fill(FLT_MAX);
this->m_direction.Fill(FLT_MAX);
this->m_up.Fill(FLT_MAX);
this->m_unk84 = NULL;
this->m_unk88 = 0;
this->m_unk8c = NULL;
this->m_unkTimingField = INT_MIN;
}
// OFFSET: LEGO1 0x100ada80
MxDSAction::~MxDSAction()
{
delete[] this->m_extraData;
}
// OFFSET: LEGO1 0x100adaf0
void MxDSAction::CopyFrom(MxDSAction& p_dsAction)
{
this->SetObjectId(p_dsAction.GetObjectId());
this->m_flags = p_dsAction.m_flags;
this->m_startTime = p_dsAction.m_startTime;
this->m_duration = p_dsAction.m_duration;
this->m_loopCount = p_dsAction.m_loopCount;
this->m_location.CopyFrom(p_dsAction.m_location);
this->m_direction.CopyFrom(p_dsAction.m_direction);
this->m_up.CopyFrom(p_dsAction.m_up);
AppendData(p_dsAction.m_extraLength, p_dsAction.m_extraData);
this->m_unk84 = p_dsAction.m_unk84;
this->m_unk88 = p_dsAction.m_unk88;
this->m_unk8c = p_dsAction.m_unk8c;
this->m_unkTimingField = p_dsAction.m_unkTimingField;
}
// OFFSET: LEGO1 0x100adc10
MxDSAction& MxDSAction::operator=(MxDSAction& p_dsAction)
{
if (this == &p_dsAction)
return *this;
MxDSObject::operator=(p_dsAction);
this->CopyFrom(p_dsAction);
return *this;
}
// OFFSET: LEGO1 0x100adbe0
MxU32 MxDSAction::GetSizeOnDisk()
{
MxU32 totalSizeOnDisk;
totalSizeOnDisk = MxDSObject::GetSizeOnDisk() + 90 + this->m_extraLength;
this->m_sizeOnDisk = totalSizeOnDisk - MxDSObject::GetSizeOnDisk();
return totalSizeOnDisk;
}
// OFFSET: LEGO1 0x100adf70
void MxDSAction::Deserialize(char** p_source, MxS16 p_unk24)
{
MxDSObject::Deserialize(p_source, p_unk24);
GetScalar(p_source, this->m_flags);
GetScalar(p_source, this->m_startTime);
GetScalar(p_source, this->m_duration);
GetScalar(p_source, this->m_loopCount);
GetDouble(p_source, this->m_location[0]);
GetDouble(p_source, this->m_location[1]);
GetDouble(p_source, this->m_location[2]);
GetDouble(p_source, this->m_direction[0]);
GetDouble(p_source, this->m_direction[1]);
GetDouble(p_source, this->m_direction[2]);
GetDouble(p_source, this->m_up[0]);
GetDouble(p_source, this->m_up[1]);
GetDouble(p_source, this->m_up[2]);
MxU16 extraLength = GetScalar((MxU16**) p_source);
if (extraLength) {
AppendData(extraLength, *p_source);
*p_source += extraLength;
}
}
// OFFSET: LEGO1 0x100ad940
MxLong MxDSAction::GetDuration()
{
return this->m_duration;
}
// OFFSET: LEGO1 0x100ad950
void MxDSAction::SetDuration(MxLong p_duration)
{
this->m_duration = p_duration;
}
// OFFSET: LEGO1 0x100adc40
MxDSAction* MxDSAction::Clone()
{
MxDSAction* clone = new MxDSAction();
if (clone)
*clone = *this;
return clone;
}
// OFFSET: LEGO1 0x100add00
void MxDSAction::MergeFrom(MxDSAction& p_dsAction)
{
if (p_dsAction.m_startTime != INT_MIN)
this->m_startTime = p_dsAction.m_startTime;
if (p_dsAction.GetDuration() != INT_MIN)
this->m_duration = p_dsAction.GetDuration();
if (p_dsAction.m_loopCount != -1)
this->m_loopCount = p_dsAction.m_loopCount;
if (p_dsAction.m_location[0] != FLT_MAX)
this->m_location[0] = p_dsAction.m_location[0];
if (p_dsAction.m_location[1] != FLT_MAX)
this->m_location[1] = p_dsAction.m_location[1];
if (p_dsAction.m_location[2] != FLT_MAX)
this->m_location[2] = p_dsAction.m_location[2];
if (p_dsAction.m_direction[0] != FLT_MAX)
this->m_direction[0] = p_dsAction.m_direction[0];
if (p_dsAction.m_direction[1] != FLT_MAX)
this->m_direction[1] = p_dsAction.m_direction[1];
if (p_dsAction.m_direction[2] != FLT_MAX)
this->m_direction[2] = p_dsAction.m_up[2]; // This is correct
if (p_dsAction.m_up[0] != FLT_MAX)
this->m_up[0] = p_dsAction.m_up[0];
if (p_dsAction.m_up[1] != FLT_MAX)
this->m_up[1] = p_dsAction.m_up[1];
if (p_dsAction.m_up[2] != FLT_MAX)
this->m_up[2] = p_dsAction.m_up[2];
MxU16 extraLength = p_dsAction.m_extraLength;
char* extraData = p_dsAction.m_extraData;
// Taking those references forces the compiler to move the values onto the stack.
// The original code most likely looked different, but this yields a 100% match.
MxU16& _extraLength = extraLength;
char*& _extraData = extraData;
if (extraLength && extraData) {
if (!this->m_extraData || !strncmp("XXX", this->m_extraData, 3)) {
delete[] this->m_extraData;
this->m_extraLength = 0;
AppendData(extraLength, extraData);
}
}
}
// OFFSET: LEGO1 0x100ad960
MxBool MxDSAction::HasId(MxU32 p_objectId)
{
return this->GetObjectId() == p_objectId;
}
// OFFSET: LEGO1 0x100ada40
void MxDSAction::SetUnkTimingField(MxLong p_unkTimingField)
{
this->m_unkTimingField = p_unkTimingField;
}
// OFFSET: LEGO1 0x100ada50
MxLong MxDSAction::GetUnkTimingField()
{
return this->m_unkTimingField;
}
// Win32 defines GetCurrentTime to GetTickCount
#undef GetCurrentTime
// OFFSET: LEGO1 0x100adcd0
MxLong MxDSAction::GetCurrentTime()
{
return Timer()->GetTime() - this->m_unkTimingField;
}
// OFFSET: LEGO1 0x100ade60
void MxDSAction::AppendData(MxU16 p_extraLength, const char* p_extraData)
{
if (this->m_extraData == p_extraData || !p_extraData)
return;
if (this->m_extraLength) {
char* concat = new char[p_extraLength + this->m_extraLength + sizeof(g_unkSep)];
memcpy(concat, this->m_extraData, this->m_extraLength);
*(MxU16*) &concat[this->m_extraLength] = g_unkSep;
memcpy(&concat[this->m_extraLength + sizeof(g_unkSep)], p_extraData, p_extraLength);
this->m_extraLength += p_extraLength + sizeof(g_unkSep);
delete[] this->m_extraData;
this->m_extraData = concat;
}
else {
char* copy = new char[p_extraLength];
this->m_extraData = copy;
if (copy) {
this->m_extraLength = p_extraLength;
memcpy(copy, p_extraData, p_extraLength);
}
}
}