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787d932825
* LegoActor * LegoEntity * Replace float with MxFloat --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
71 lines
2.7 KiB
C++
71 lines
2.7 KiB
C++
#ifndef LEGOENTITY_H
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#define LEGOENTITY_H
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#include "decomp.h"
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#include "extra.h"
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#include "legoroi.h"
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#include "mxdsobject.h"
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#include "mxentity.h"
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#include "mxvector.h"
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// VTABLE 0x100d4858
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// SIZE 0x68 (probably)
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class LegoEntity : public MxEntity {
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public:
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// Inlined at 0x100853f7
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inline LegoEntity() { Init(); }
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__declspec(dllexport) virtual ~LegoEntity() override; // vtable+0x0
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virtual MxLong Notify(MxParam& p) override; // vtable+0x4
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// OFFSET: LEGO1 0x1000c2f0
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inline const char* ClassName() const override // vtable+0xc
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{
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// 0x100f0064
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return "LegoEntity";
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}
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// OFFSET: LEGO1 0x1000c300
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inline MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, LegoEntity::ClassName()) || MxEntity::IsA(name);
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}
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virtual MxResult InitFromMxDSObject(MxDSObject& p_dsObject); // vtable+0x18
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virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
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virtual void ParseAction(char*); // vtable+0x20
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virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24
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virtual void SetWorldTransform(MxVector3& p_loc, MxVector3& p_dir, MxVector3& p_up); // vtable+0x28
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virtual void ResetWorldTransform(MxBool p_inVehicle); // vtable+0x2c
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// OFFSET: LEGO1 0x10001090
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virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30
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virtual void VTable0x34(); // vtable+0x34
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virtual void VTable0x38(); // vtable+0x38
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virtual void VTable0x3c(); // vtable+0x3c
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virtual void VTable0x40(); // vtable+0x40
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virtual void VTable0x44(); // vtable+0x44
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virtual void VTable0x48(); // vtable+0x48
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virtual void VTable0x4c(); // vtable+0x4c
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protected:
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void Init();
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void SetWorld();
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undefined m_unk10;
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undefined m_unk11;
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MxVector3Data m_worldLocation; // 0x14
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MxVector3Data m_worldDirection; // 0x28
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MxVector3Data m_worldUp; // 0x3c
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MxFloat m_worldSpeed; // 0x50
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LegoROI* m_roi; // 0x54
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MxBool m_cameraFlag; // 0x58
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undefined m_unk59;
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// For tokens from the extra string that look like this:
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// "Action:openram;\lego\scripts\Race\CarRaceR;0"
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ExtraActionType m_actionType; // 0x5c
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char* m_actionArgString; // 0x60
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MxS32 m_actionArgNumber; // 0x64
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};
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#endif // LEGOENTITY_H
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