isle/LEGO1/skateboard.h
2023-10-25 01:38:27 +02:00

32 lines
635 B
C++

#ifndef SKATEBOARD_H
#define SKATEBOARD_H
#include "decomp.h"
#include "islepathactor.h"
// VTABLE 0x100d55f0
// SIZE 0x168
class SkateBoard : public IslePathActor {
public:
SkateBoard();
// OFFSET: LEGO1 0x1000fdd0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f041c
return "SkateBoard";
}
// OFFSET: LEGO1 0x1000fde0
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, SkateBoard::ClassName()) || IslePathActor::IsA(name);
}
private:
// TODO: SkateBoard types
undefined m_unk160;
undefined m_unk161[0x7];
};
#endif // SKATEBOARD_H