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38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#include "legoobjectfactory.h"
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#include "decomp.h"
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#include "infocenterstate.h"
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// TODO: Uncomment once we have all the relevant types ready
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// DECOMP_SIZE_ASSERT(LegoObjectFactory, 0x1c8);
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// OFFSET: LEGO1 0x10006e40
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LegoObjectFactory::LegoObjectFactory()
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{
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#define X(V) this->m_id##V = MxAtomId(#V, LookupMode_Exact);
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FOR_LEGOOBJECTFACTORY_OBJECTS(X)
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#undef X
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}
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// OFFSET: LEGO1 0x10009a90
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MxCore* LegoObjectFactory::Create(const char* p_name)
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{
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MxAtomId atom(p_name, LookupMode_Exact);
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#define X(V) \
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if (this->m_id##V == atom) { \
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return new V; \
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} \
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else
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FOR_LEGOOBJECTFACTORY_OBJECTS(X)
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#undef X
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{
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return MxObjectFactory::Create(p_name);
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}
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}
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// OFFSET: LEGO1 0x1000fb30 STUB
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void LegoObjectFactory::Destroy(MxCore* p_object)
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{
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// TODO
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}
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