isle/LEGO1/act2brick.h
Nathan M Gilbert deaed23e41
Implement Helicopter (#329)
* Implement Helicopter

* Fix names

* Fix some issues

* Disable warning

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-12-14 17:50:29 +01:00

30 lines
730 B
C++

#ifndef ACT2BRICK_H
#define ACT2BRICK_H
#include "legopathactor.h"
// VTABLE: LEGO1 0x100d9b60
// SIZE 0x194
class Act2Brick : public LegoPathActor {
public:
Act2Brick();
virtual ~Act2Brick() override; // vtable+0x0
virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
virtual MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x1007a360
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f0438
return "Act2Brick";
}
// FUNCTION: LEGO1 0x1007a370
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Act2Brick::ClassName()) || LegoEntity::IsA(p_name);
}
};
#endif // ACT2BRICK_H