isle/LEGO1/mxdsparallelaction.h
Christian Semmler b2ec18f943
Implement/match MxDSParallelAction (#138)
* Implement/match MxDSParallelAction

* Fix type

* Remove space

* Add neccessary MxDSMultiAction functions
2023-09-25 11:58:15 -07:00

34 lines
872 B
C++

#ifndef MXDSPARALLELACTION_H
#define MXDSPARALLELACTION_H
#include "mxdsmultiaction.h"
// VTABLE 0x100dcf80
// SIZE 0x9c
class MxDSParallelAction : public MxDSMultiAction
{
public:
MxDSParallelAction();
virtual ~MxDSParallelAction() override;
void CopyFrom(MxDSParallelAction &p_dsParallelAction);
MxDSParallelAction &operator=(MxDSParallelAction &p_dsParallelAction);
// OFFSET: LEGO1 0x100caf00
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x10102608
return "MxDSParallelAction";
}
// OFFSET: LEGO1 0x100caf10
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, MxDSParallelAction::ClassName()) || MxDSMultiAction::IsA(name);
}
virtual MxLong GetDuration(); // vtable+24;
virtual MxDSAction *Clone(); // vtable+2c;
};
#endif // MXDSPARALLELACTION_H