isle/LEGO1/towtrack.h
2023-10-25 01:38:27 +02:00

40 lines
762 B
C++

#ifndef TOWTRACK_H
#define TOWTRACK_H
#include "decomp.h"
#include "islepathactor.h"
// VTABLE 0x100d7ee0
// SIZE 0x180
class TowTrack : public IslePathActor {
public:
TowTrack();
// OFFSET: LEGO1 0x1004c7c0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f03b8
return "TowTrack";
}
// OFFSET: LEGO1 0x1004c7d0
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, TowTrack::ClassName()) || IslePathActor::IsA(name);
}
private:
// TODO: TowTrack field types
undefined m_unk154[4];
MxS32 m_unk164;
MxS16 m_unk168;
MxS16 m_unk16a;
MxS16 m_unk16c;
MxS16 m_unk16e;
MxS32 m_unk170;
MxS32 m_unk174;
MxFloat m_unk178;
undefined4 m_unk17c;
};
#endif // TOWTRACK_H