isle/LEGO1/ambulance.h
2023-10-25 01:38:27 +02:00

41 lines
781 B
C++

#ifndef AMBULANCE_H
#define AMBULANCE_H
#include "islepathactor.h"
// VTABLE 0x100d71a8
// SIZE 0x184
class Ambulance : public IslePathActor {
public:
Ambulance();
// OFFSET: LEGO1 0x10035fa0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f03c4
return "Ambulance";
}
// OFFSET: LEGO1 0x10035fb0
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, Ambulance::ClassName()) || IslePathActor::IsA(name);
}
private:
// TODO: Ambulance fields
undefined m_unk160[4];
MxS32 m_unk164;
MxS16 m_unk168;
MxS16 m_unk16a;
MxS16 m_unk16c;
MxS16 m_unk16e;
MxS16 m_unk170;
MxS16 m_unk172;
MxS32 m_unk174;
MxS32 m_unk178;
MxFloat m_unk17c;
undefined m_unk180[4];
};
#endif // AMBULANCE_H