mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-30 03:26:12 -05:00
deaed23e41
* Implement Helicopter * Fix names * Fix some issues * Disable warning --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
32 lines
697 B
C++
32 lines
697 B
C++
#ifndef ACT1STATE_H
|
|
#define ACT1STATE_H
|
|
|
|
#include "legostate.h"
|
|
|
|
// VTABLE: LEGO1 0x100d7028
|
|
// SIZE 0x26c
|
|
class Act1State : public LegoState {
|
|
public:
|
|
Act1State();
|
|
|
|
// FUNCTION: LEGO1 0x100338a0
|
|
inline virtual const char* ClassName() const override // vtable+0x0c
|
|
{
|
|
// GLOBAL: LEGO1 0x100f0154
|
|
return "Act1State";
|
|
};
|
|
|
|
// FUNCTION: LEGO1 0x100338b0
|
|
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
|
|
{
|
|
return !strcmp(p_name, Act1State::ClassName()) || LegoState::IsA(p_name);
|
|
};
|
|
|
|
inline void SetUnknown18(MxU32 p_unk0x18) { m_unk0x18 = p_unk0x18; }
|
|
|
|
protected:
|
|
undefined m_unk0x8[0x10]; // 0x8
|
|
MxU32 m_unk0x18; // 0x18
|
|
};
|
|
|
|
#endif // ACT1STATE_H
|