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37 lines
869 B
C++
37 lines
869 B
C++
#ifndef LEGOANIMATIONMANAGER_H
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#define LEGOANIMATIONMANAGER_H
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#include "mxcore.h"
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// VTABLE 0x100d8c18
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// SIZE 0x500
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class LegoAnimationManager : public MxCore {
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public:
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LegoAnimationManager();
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virtual ~LegoAnimationManager() override; // vtable+0x0
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virtual MxLong Notify(MxParam& p) override; // vtable+0x4
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virtual MxResult Tickle() override; // vtable+0x8
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// OFFSET: LEGO1 0x1005ec80
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f7508
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return "LegoAnimationManager";
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}
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// OFFSET: LEGO1 0x1005ec90
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, ClassName()) || MxCore::IsA(name);
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}
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void FUN_1005f6d0(MxBool p);
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__declspec(dllexport) static void configureLegoAnimationManager(int param_1);
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private:
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void Init();
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};
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#endif // LEGOANIMATIONMANAGER_H
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