isle/LEGO1/lego3dview.h
Christian Semmler 0ab8fc52d2
lego1/isle: Add MxDSObject, implement SetObjectName, adjust MxDSAction (#20)
* add MxDSObject, implement SetObjectName, adjust MxDSAction

* add a TODO

* update project files

* add WIP MxDSObject stuff

* merge

* update project file

* add addresses and SetAtomId

* switch addresses

* remove comment since it's fixed now (?)

* refactor

* update project file

* refactor into separate unit

* refactor into separate unit

* rename unit to avoid NMAKE issue

* rename param

* add last missing piece to Isle::Close

* fix spelling

* merge

* use union hack
2023-06-19 17:18:53 -07:00

16 lines
256 B
C++

#ifndef LEGO3DVIEW_H
#define LEGO3DVIEW_H
#include "viewmanager.h"
class Lego3DView
{
public:
inline ViewManager *GetViewManager() { return this->m_viewManager; }
private:
char unknown[0x88];
ViewManager *m_viewManager;
};
#endif // LEGO3DVIEW_H