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aceba71fbb
* Implement/match `Act3Brickster::HitActor` * Fixes * Fixes * Fixes * Add `Act3Cop::VTable0x9c` * Fix
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#ifndef DOORS_H
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#define DOORS_H
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#include "legopathactor.h"
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class LegoROI;
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// VTABLE: LEGO1 0x100d4788
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// SIZE 0x1f8
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class Doors : public LegoPathActor {
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public:
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Doors() : m_unk0x154(0), m_ltDoor(NULL), m_rtDoor(NULL), m_unk0x1f4(0) {}
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// FUNCTION: LEGO1 0x1000e430
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f03e8
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return "Doors";
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}
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// FUNCTION: LEGO1 0x1000e440
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Doors::ClassName()) || LegoPathActor::IsA(p_name);
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}
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void ParseAction(char* p_extra) override; // vtable+0x20
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void VTable0x70(float p_time) override; // vtable+0x70
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MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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virtual MxFloat VTable0xcc(float p_time); // vtable+0xcc
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// SYNTHETIC: LEGO1 0x1000e580
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// Doors::`scalar deleting destructor'
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private:
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undefined4 m_unk0x154; // 0x154
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MxFloat m_unk0x158; // 0x158
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LegoROI* m_ltDoor; // 0x15c
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LegoROI* m_rtDoor; // 0x160
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MxMatrix m_ltDoorLocal; // 0x164
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MxMatrix m_rtDoorLocal; // 0x1ac
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MxFloat m_unk0x1f4; // 0x1f4
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};
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#endif // DOORS_H
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