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aceba71fbb
* Implement/match `Act3Brickster::HitActor` * Fixes * Fixes * Fixes * Add `Act3Cop::VTable0x9c` * Fix
67 lines
2.3 KiB
C++
67 lines
2.3 KiB
C++
#ifndef ACT2ACTOR_H
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#define ACT2ACTOR_H
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#include "legoanimactor.h"
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// VTABLE: LEGO1 0x100d6078 LegoPathActor
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// VTABLE: LEGO1 0x100d6148 LegoAnimActor
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// VTABLE: BETA10 0x101b80c0 LegoPathActor
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// VTABLE: BETA10 0x101b81b0 LegoAnimActor
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// SIZE 0x1a8
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class Act2Actor : public LegoAnimActor {
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public:
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struct UnknownListStructure {
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MxFloat m_position[3]; // 0x00
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MxFloat m_direction[3]; // 0x0c
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const char* m_boundary; // 0x18
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undefined m_unk0x1c; // 0x1c
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};
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Act2Actor();
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) override; // vtable+0x68
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void VTable0x70(float p_time) override; // vtable+0x70
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MxResult HitActor(LegoPathActor*, MxBool) override; // vtable+0x94
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MxResult VTable0x9c() override; // vtable+0x9c
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MxS32 VTable0xa0() override; // vtable+0xa0
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void FUN_10018980();
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void FUN_10019250(MxFloat p_speed, MxFloat p_param2);
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void FUN_10019520();
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void FUN_10019560();
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undefined4 FUN_10019700(MxFloat p_param);
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void FUN_100199f0(MxS8 p_param);
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void FUN_100192a0(undefined4 p_param);
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// SYNTHETIC: LEGO1 0x1001a0a0
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// Act2Actor::`scalar deleting destructor'
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// GLOBAL: LEGO1 0x100d6070
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// GLOBAL: BETA10 0x101b80b0
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// `vbtable'
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private:
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undefined m_unk0x1c; // 0x1c
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MxS8 m_unk0x1d; // 0x1d
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undefined m_unk0x1e; // 0x1e
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MxBool m_unk0x1f; // 0x1f
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MxFloat m_unk0x20; // 0x20
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MxFloat m_unk0x24; // 0x24
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MxS8 m_unk0x28; // 0x28
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MxFloat m_unk0x2c; // 0x2c
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MxFloat m_unk0x30; // 0x30
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LegoAnimActorStruct* m_shootAnim; // 0x34
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LegoCacheSound* m_unk0x38; // 0x38
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undefined4 m_unk0x3c; // 0x3c
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undefined m_unk0x40; // 0x40
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MxFloat m_unk0x44; // 0x44
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MxS8 m_unk0x48; // 0x48
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undefined4 m_unk0x4c; // 0x4c
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};
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// TEMPLATE: LEGO1 0x100194f0
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// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >
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#endif // ACT2ACTOR_H
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