mirror of
https://github.com/isledecomp/isle.git
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6da2faa48c
* Refactor actor states, define enum * Revert * Rename `UpdateState` to `Animate`
165 lines
4.6 KiB
C++
165 lines
4.6 KiB
C++
#ifndef AMBULANCE_H
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#define AMBULANCE_H
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#include "islepathactor.h"
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#include "legostate.h"
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class MxEndActionNotificationParam;
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// VTABLE: LEGO1 0x100d72a0
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// SIZE 0x24
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class AmbulanceMissionState : public LegoState {
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public:
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AmbulanceMissionState();
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// FUNCTION: LEGO1 0x10037600
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f00e8
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return "AmbulanceMissionState";
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}
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// FUNCTION: LEGO1 0x10037610
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, AmbulanceMissionState::ClassName()) || LegoState::IsA(p_name);
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}
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MxResult Serialize(LegoFile* p_file) override; // vtable+0x1c
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MxS16 GetHighScore(MxU8 p_actorId)
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{
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switch (p_actorId) {
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case LegoActor::c_pepper:
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return m_peHighScore;
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case LegoActor::c_mama:
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return m_maHighScore;
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case LegoActor::c_papa:
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return m_paHighScore;
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case LegoActor::c_nick:
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return m_niHighScore;
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case LegoActor::c_laura:
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return m_laHighScore;
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default:
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return 0;
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}
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}
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// FUNCTION: BETA10 0x100242d0
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void UpdateScore(ScoreColor p_score, MxS16 p_actorId)
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{
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switch (p_actorId) {
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case LegoActor::c_pepper:
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m_peScore = p_score;
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if (m_peHighScore < p_score) {
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m_peHighScore = p_score;
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}
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break;
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case LegoActor::c_mama:
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m_maScore = p_score;
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if (m_maHighScore < p_score) {
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m_maHighScore = p_score;
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}
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break;
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case LegoActor::c_papa:
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m_paScore = p_score;
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if (m_paHighScore < p_score) {
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m_paHighScore = p_score;
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}
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break;
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case LegoActor::c_nick:
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m_niScore = p_score;
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if (m_niHighScore < p_score) {
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m_niHighScore = p_score;
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}
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break;
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case LegoActor::c_laura:
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m_laScore = p_score;
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if (m_laHighScore < p_score) {
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m_laHighScore = p_score;
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}
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break;
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}
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}
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// SYNTHETIC: LEGO1 0x100376c0
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// AmbulanceMissionState::`scalar deleting destructor'
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undefined4 m_unk0x08; // 0x08
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MxLong m_startTime; // 0x0c
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MxS16 m_peScore; // 0x10
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MxS16 m_maScore; // 0x12
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MxS16 m_paScore; // 0x14
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MxS16 m_niScore; // 0x16
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MxS16 m_laScore; // 0x18
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MxS16 m_peHighScore; // 0x1a
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MxS16 m_maHighScore; // 0x1c
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MxS16 m_paHighScore; // 0x1e
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MxS16 m_niHighScore; // 0x20
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MxS16 m_laHighScore; // 0x22
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};
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// VTABLE: LEGO1 0x100d71a8
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// SIZE 0x184
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class Ambulance : public IslePathActor {
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public:
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Ambulance();
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~Ambulance() override;
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x10035fa0
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f03c4
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return "Ambulance";
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}
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// FUNCTION: LEGO1 0x10035fb0
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Ambulance::ClassName()) || IslePathActor::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
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void Animate(float p_time) override; // vtable+0x70
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MxLong HandleClick() override; // vtable+0xcc
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MxLong HandleControl(LegoControlManagerNotificationParam& p_param) override; // vtable+0xd4
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MxLong HandlePathStruct(LegoPathStructNotificationParam& p_param) override; // vtable+0xdc
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void Exit() override; // vtable+0xe4
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virtual MxLong HandleButtonDown(LegoControlManagerNotificationParam& p_param); // vtable+0xf0
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virtual MxLong HandleEndAction(MxEndActionNotificationParam& p_param); // vtable+0xf4
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void CreateState();
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void FUN_10036e60();
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void ActivateSceneActions();
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void StopActions();
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void FUN_10037250();
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// SYNTHETIC: LEGO1 0x10036130
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// Ambulance::`scalar deleting destructor'
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private:
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void PlayAnimation(IsleScript::Script p_objectId);
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void PlayFinalAnimation(IsleScript::Script p_objectId);
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void StopAction(IsleScript::Script p_objectId);
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void PlayAction(IsleScript::Script p_objectId);
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void Leave();
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undefined m_unk0x160[4]; // 0x160
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AmbulanceMissionState* m_state; // 0x164
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MxS16 m_unk0x168; // 0x168
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MxS16 m_actorId; // 0x16a
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MxS16 m_unk0x16c; // 0x16c
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MxS16 m_unk0x16e; // 0x16e
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MxS16 m_unk0x170; // 0x170
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MxS16 m_unk0x172; // 0x172
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IsleScript::Script m_lastAction; // 0x174
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IsleScript::Script m_lastAnimation; // 0x178
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MxFloat m_fuel; // 0x17c
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MxFloat m_time; // 0x180
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};
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#endif // AMBULANCE_H
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