isle/LEGO1/mxdsbuffer.h
Misha f3b0de0609
more MxDSBuffer functions (#255)
* FUN_100c6f80

* AllocateBuffer

* Update mxdsbuffer.h

* Update mxdsbuffer.cpp

* Update mxdsbuffer.cpp

* Return reference

* Fix delete call

* Fix GetWriteOffset

* Remove cast

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-30 14:54:00 +01:00

49 lines
1 KiB
C++

#ifndef MXDSBUFFER_H
#define MXDSBUFFER_H
#include "decomp.h"
#include "mxcore.h"
enum MxDSBufferType {
MxDSBufferType_Chunk = 0,
MxDSBufferType_Allocate = 1,
MxDSBufferType_Preallocated = 2,
MxDSBufferType_Unknown = 3,
};
// VTABLE 0x100dcca0
// SIZE 0x34
class MxDSBuffer : public MxCore {
public:
MxDSBuffer();
virtual ~MxDSBuffer() override;
// OFFSET: LEGO1 0x100c6500
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f0568
return "MxDSBuffer";
}
MxResult AllocateBuffer(MxU32 p_bufferSize, MxDSBufferType p_mode);
MxResult SetBufferPointer(MxU32* p_buffer, MxU32 p_size);
void FUN_100c6f80(MxU32 p_unk);
inline MxU8* GetBuffer() { return m_pBuffer; }
inline MxU32 GetWriteOffset() { return m_writeOffset; }
private:
MxU8* m_pBuffer;
MxU8* m_pIntoBuffer;
MxU8* m_pIntoBuffer2;
undefined4 m_unk14;
undefined4 m_unk18;
undefined4 m_unk1c;
undefined2 m_unk20;
MxDSBufferType m_mode;
MxU32 m_writeOffset;
MxU32 m_bytesRemaining;
undefined4 m_unk30;
};
#endif // MXDSBUFFER_H