isle/LEGO1/mxcriticalsection.cpp
MS 1ae3b07dc2
Checkorder tool to keep functions in original binary order (#228)
* First commit of order tool

* More flexible match on module name. Bugfix on blank_or_comment

* Report inexact offset comments in verbose mode. Bugfix for exact regex

* Refactor checkorder into reusable isledecomp module

* Find bad comments in one pass, add awareness of TEMPLATE

* Refactor of state machine to prepare for reccmp integration

* Use isledecomp lib in reccmp

* Build isledecomp in GH actions, fix mypy complaint

* Ensure unit test cpp files will be ignored by reccmp

* Allow multiple offset markers, pep8 cleanup

* Remove unused variable

* Code style, remove unneeded module and TODO

* Final renaming and type hints

* Fix checkorder issues, add GH action and enforce (#2)

* Fix checkorder issues

* Add GH action

* Test error case

* Works

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-11-21 09:44:45 +01:00

72 lines
1.2 KiB
C++

#include "mxcriticalsection.h"
#include <stdio.h>
// 0x10101e78
int g_useMutex = 0;
// OFFSET: LEGO1 0x100b6d20
MxCriticalSection::MxCriticalSection()
{
HANDLE mutex;
if (g_useMutex != 0) {
mutex = CreateMutexA(NULL, FALSE, NULL);
this->m_mutex = mutex;
return;
}
InitializeCriticalSection(&this->m_criticalSection);
this->m_mutex = NULL;
}
// OFFSET: LEGO1 0x100b6d60
MxCriticalSection::~MxCriticalSection()
{
if (this->m_mutex != NULL) {
CloseHandle(this->m_mutex);
return;
}
DeleteCriticalSection(&this->m_criticalSection);
}
// OFFSET: LEGO1 0x100b6d80
void MxCriticalSection::Enter()
{
DWORD result;
FILE* file;
if (this->m_mutex != NULL) {
result = WaitForSingleObject(this->m_mutex, 5000);
if (result == WAIT_FAILED) {
file = fopen("C:\\DEADLOCK.TXT", "a");
if (file != NULL) {
fprintf(file, "mutex timeout occurred!\n");
fclose(file);
}
abort();
}
}
else {
EnterCriticalSection(&this->m_criticalSection);
}
}
// OFFSET: LEGO1 0x100b6de0
void MxCriticalSection::Leave()
{
if (this->m_mutex != NULL) {
ReleaseMutex(this->m_mutex);
return;
}
LeaveCriticalSection(&this->m_criticalSection);
}
// OFFSET: LEGO1 0x100b6e00
void MxCriticalSection::SetDoMutex()
{
g_useMutex = 1;
}